Abstract
In this paper, we report on the outcomes of one of the most successful training events organized within the framework of ActionPlanT project. This event was planned using the bottom-up approach of the ActionPlanT Industrial Learning model. The “Muscle car” serious game was used to deliver the training content about lean manufacturing to the participants in this event. The feedback received from the participants through the completed questionnaires indicated that serious games are suitable delivery mechanisms for training themes such as Lean Manufacturing.
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Messaadia, M., Bufardi, A., Le Duigou, J., Szigeti, H., Eynard, B., Kiritsis, D. (2013). Applying Serious Games in Lean Manufacturing Training. In: Emmanouilidis, C., Taisch, M., Kiritsis, D. (eds) Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services. APMS 2012. IFIP Advances in Information and Communication Technology, vol 397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40352-1_70
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DOI: https://doi.org/10.1007/978-3-642-40352-1_70
Publisher Name: Springer, Berlin, Heidelberg
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