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Plenoptic Modeling and Rendering from Image Sequences Taken by a Hand-Held Camera

  • Conference paper
Mustererkennung 1999

Part of the book series: Informatik aktuell ((INFORMAT))

Abstract

In this contribution we focus on plenoptic scene modeling and rendering from long image sequences taken with a hand-held camera. The image sequence is calibrated with a structure-from-motion approach that considers the special viewing geometry of plenoptic scenes. By applying a stereo matching technique, dense depth maps are recovered locally for each viewpoint.

View-dependent rendering can be accomplished by mapping all images onto a common plane of mean geometry and weighting them in dependence on the actual position of a virtual camera. To improve accuracy, approximating planes are defined locally in a hierarchical refinement process. Their pose is calculated from the local depth maps associated with each view without requiring a consistent global representation of scene geometry. Extensive experiments with ground truth data and hand-held sequences confirm performance and accuracy of our approach.

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© 1999 Springer-Verlag Berlin Heidelberg

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Heigl, B., Koch, R., Pollefeys, M., Denzler, J., Van Gool, L. (1999). Plenoptic Modeling and Rendering from Image Sequences Taken by a Hand-Held Camera. In: Förstner, W., Buhmann, J.M., Faber, A., Faber, P. (eds) Mustererkennung 1999. Informatik aktuell. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60243-6_11

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  • DOI: https://doi.org/10.1007/978-3-642-60243-6_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-66381-2

  • Online ISBN: 978-3-642-60243-6

  • eBook Packages: Springer Book Archive

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