Abstract
In traditional CAD and solid modeling, 3D objects are represented in terms of their geometric components. In contrast, in volume graphics 3D objects are represented by a discrete digital model, which is stored as a large 3D array of unit volume elements (voxels). The rapid progress in hardware, primarily in memory subsystems, has been recently transforming the field of volume graphics into a major trend which offers an alternative to traditional 3D surface graphics. This paper discusses volume graphics and several related modeling techniques.
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Kaufman, A., Yagel, R., Cohen, D. (1993). Modeling in Volume Graphics. In: Falcidieno, B., Kunii, T.L. (eds) Modeling in Computer Graphics. IFIP Series on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-78114-8_28
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DOI: https://doi.org/10.1007/978-3-642-78114-8_28
Publisher Name: Springer, Berlin, Heidelberg
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