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An Interactive 3D Graphics Class Library in EIFFEL

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Object-Oriented Programming for Graphics

Part of the book series: Focus on Computer Graphics ((FOCUS COMPUTER))

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Abstract

An object-oriented design is presented for building interactive 3D graphics applications. The design takes the form of a library of classes written in Eiffel, an object-oriented language with multiple inheritance, static typing, dynamic binding, garbage collection, and assertion checking. The classes form a set of reusable components from which a variety of other interactive 3D graphics applications could easily be constructed. A discussion of the overall design goals and philosophy is given. This is followed by a summary description of the purpose and implementation of each of the component class clusters. Finally, the issues are discussed of applying object-oriented techniques to interactive 3D graphics, including encapsulation of existing software and the implementation on a Silicon Graphics Iris workstation.

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© 1995 EUROGRAPHICS The European Association for Computer Graphics

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Turner, R., Gobbetti, E., Balaguer, F., Mangili, A. (1995). An Interactive 3D Graphics Class Library in EIFFEL. In: Laffra, C., Blake, E.H., de Mey, V., Pintado, X. (eds) Object-Oriented Programming for Graphics. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-79192-5_19

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  • DOI: https://doi.org/10.1007/978-3-642-79192-5_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-79194-9

  • Online ISBN: 978-3-642-79192-5

  • eBook Packages: Springer Book Archive

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