Abstract
The scene simulation is an important content for simulator development. The fidelity of simulation directly affects the effect of the training. In this paper, first we analyse the difficulty of the scene simulation, then combined with the research of a new armored equipment simulator, we analyse and design the scene generation, signal processing and scene display. By doing this, we try to improve the close shot detail, the speed sense of movement and the sense of depth. Testified by the experiments, the training effect has been significantly improved.
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© 2014 Springer-Verlag Berlin Heidelberg
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Li, G., Liang, Q., Shao, W., Fan, Xd. (2014). Scene Simulation for a New Type of Armored Equipment Simulator. In: Tan, T., Ruan, Q., Wang, S., Ma, H., Huang, K. (eds) Advances in Image and Graphics Technologies. IGTA 2014. Communications in Computer and Information Science, vol 437. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45498-5_25
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DOI: https://doi.org/10.1007/978-3-662-45498-5_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-45497-8
Online ISBN: 978-3-662-45498-5
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