Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9928)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: SAGT 2016.
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About this book
The accepted submissions cover various important aspects
of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design.
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Keywords
Table of contents (26 papers)
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Computational Aspects of Games
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Congestion Games and Networks
Other volumes
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Algorithmic Game Theory
Editors and Affiliations
Bibliographic Information
Book Title: Algorithmic Game Theory
Book Subtitle: 9th International Symposium, SAGT 2016, Liverpool, UK, September 19–21, 2016, Proceedings
Editors: Martin Gairing, Rahul Savani
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-662-53354-3
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2016
Softcover ISBN: 978-3-662-53353-6Published: 01 September 2016
eBook ISBN: 978-3-662-53354-3Published: 01 September 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XI, 347
Number of Illustrations: 38 b/w illustrations
Topics: Simulation and Modeling, e-Commerce/e-business, Models and Principles, Computers and Society, Numeric Computing, Probability and Statistics in Computer Science