Zusammenfassung
Technologien der virtuellen und erweiterten Realität konnten sich bereits in zahlreichen Engineering-Anwendungsfeldern etablieren. Auch im Bereich von Kultur und Medien werden zunehmend interaktive dreidimensionale Inhalte zu Informationszwecken zur Verfügung gestellt und für wissenschaftliche Forschung genutzt. Diese Entwicklung wird zum einen durch den aktuellen Fortschritt von Smartphones, Tablets und Head-Mounted-Displays beschleunigt. Sie unterstützen komplexe 3D-Anwendungen in mobilen Anwendungsszenarien und ermöglichen es, unsere reale Umgebung durch multimodale Sensorik zu erfassen, um das reale Umfeld mit der 3D-Datenwelt zu korrelieren. Zum anderen erlauben neue, automatisierte Digitalisiertechnologien wie CultLab3D des Fraunhofer-Instituts für Graphische Datenverarbeitung IGD, die dafür notwendigen digitalen Repliken von realen Objekten wirtschaftlich, schnell und in hoher Qualität zu generieren.
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Fellner, D.W. (2018). Virtuelle Realität in Medien und Technik. In: Neugebauer, R. (eds) Digitalisierung. Springer Vieweg, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-55890-4_3
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