Abstract
This paper presented a virtual reality experience system based on the theme of human body and cold virus struggle. In order to construct a realistic human cell scene, we applied physic-based rendering game production and UnrealĀ® Engine. The proposed project used virtual reality, combining educational theory. Plentiful functionalities of virtual system were discussed in detail. As such, users could well participate in a war of cells to against virus from different perspectives. It is thought that users can become active learners, with they might well taking the initiative to acquire scientific knowledge and summing up their thinking in a lifelike experience, ultimately cultivating the ability of exploration and innovation.
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Acknowledgements
First of all, I would like to extend my sincere gratitude to my supervisor, Shouping Wang, for her instructive advice and useful suggestions on my thesis. Secondly, I would like to express my heartfelt thanks to the China College Studentsā Innovative Entrepreneurial Training Plan Program (Grant No. 201811065007), which supported this essay. I am also grateful to my friends, who have been guiding and helping me in the past three years. Ultimately, I would like to thank my dear family for their love and great faith in me for many years.
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Gao, Y., Wang, Y., Chen, Y., Chang, J., Wang, S. (2020). Life Science Immersive System Based on Virtual Reality. In: Pan, Z., Cheok, A., MĆ¼ller, W., Zhang, M. (eds) Transactions on Edutainment XVI. Lecture Notes in Computer Science(), vol 11782. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-61510-2_13
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DOI: https://doi.org/10.1007/978-3-662-61510-2_13
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