Abstract
Lighting algorithms for outdoor scenes suffer from the sheer geometric and lighting complexity of such environments. In this paper we introduce an efficient, hierarchical solution to the problem of outdoor illumination. Data structures and sampling algorithms are presented, permitting the integration of complex and natural objects in a hierarchical radiosity simulation system. This new approach allows the hierarchical simulation of radiant energy exchanges in outdoor scenes for the first time, including terrain and botanical models as well as sunlight and skylight. This is accomplished by providing the necessary tools to treat terrain meshes as a hierarchy of light-exchanging objects, as well as an efficient hierarchical representation for the sky dome. In addition, refinement criteria are adapted to the particular characteristics of natural lighting. Results of our implementation are presented including naturally-lit images of terrain-maps, trees and buildings.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
CIE. Standardization of luminance distribution of clear skies, 1973. Publication TC 4. 2.
Michael F. Cohen and John R. Wallace. Radiosity and Realistic Image Synthesis. Academic Press Professional, San Diego, CA, 1993.
Y. Dobashi, K. Kaneda, T. Nakashima, H. Yamashita, T. Nishita, and K. Tadamura. Skylight for interior lighting design. In Computer Graphics Forum,volume 13, pages 85–96. Eurographics, Basil Blackwell Ltd, 1994. Eurographics ‘84 Conference issue.
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, and Werner Stuetzle. Multiresolution analysis of arbitrary meshes. In R. Cook, editor, SIG-GRAPH95, Annual Conference Series, pages 173–182. ACM SIGGRAPH, Addison Wesley, 1995. held in Los Angeles, California, 6–11 August 1995.
S. Gibson and R. J. Hubbold. Efficient hierarchical refinement and clustering for radiosity in complex environments. Computer Graphics Forum, 15 (5): 297–310, December 1996.
Pat Hanrahan, David Saltzman, and Larry. Aupperle. A rapid hierarchical radiosity algorithm. Computer Graphics,25(4):197–206, August 1991. Proceedings SIGGRAPH ‘81 in Las Vegas (USA).
Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakame, and Tomoyuki Nishita. Photo-realistic image synthesis for outdoor scenery under various atmospheric conditions. The Visual Computer, 7: 247–258, 1991.
R. Victor Klassen. Modeling the effect of the atmosphere on light. ACM Transactions on Graphics, 6 (3): 215–237, July 1987.
Eric Languénou and Pierre Tellier. Including physical light sources and daylight in a global illumination model. 3rd Eurographics Workshop on Rendering, pages 217–225, May 1992.
Dani Lischinski. Accurate and Reliable Algorithms for Global Illumination. Ph.D. thesis, Cornell University, Ithaca, NY, 1994.
Dani Lischinski, Brian Smits, and Donald P. Greenberg. Bounds and error estimates for radiosity. In Andrew Glassner, editor, Proceedings of SIGGRAPH ‘84 (Orlando, Florida, July 24–29, 1994),Computer Graphics Proceedings, Annual Conference Series, pages 6774. ACM SIGGRAPH, ACM Press, July 1994. ISBN 0–89791–667–0.
Stefan Müller, Wolfram Kresse, and Frank Schoeffel. A radiosity approach for the simulation of daylight. In Eurographics Rendering Workshop1995. Eurographics, June 1995.
T. Nishita and E. Nakamae. Continuous tone representation of three-dimesional objects illuminated by skylight. Computer Graphics,20(4):125–132, August 1986. Proceedings SIGGRAPH ‘86 in Dallas (USA).
J. Rossignac and P. Borrel. Multi-resolution 3D approximation for rendering complex scenes. In Second Conference on Geometric Modelling in Computer Graphics,pages 453465, June 1993. Genova, Italy.
Hanan Samet. Applications of Spatial Data Structures. Addison-Wesley, Reading, Massachusetts, 1990.
François Sillion and George Drettakis. Feature-based control of visibility error: A multi-resolution clustering algorithm for global illumination. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 145–152. ACM SIGGRAPH, Addison Wesley, August 1995.
François Sillion and Claude Puech. Radiosity and Global Illumination. Morgan Kaufmann, San Francisco, 1994.
François X. Sillion. A unified hierarchical algorithm for global illumination with scattering volumes and object clusters. IEEE Transactions on Visualization and Computer Graphics,1(3):240–254, September 1995. ISSN 1077–2626.
Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, and Tomoyuki Nishita. Modeling of skylight and rendering of outdoor scenes. In R. J. Hubbold and R. Juan, editors, Eurographics ‘83, pages 189–200. Blackwell, 1993.
Gregory J. Ward. The RADIANCE lighting simulation and rendering system. In Andrew Glassner, editor, Proc. SIGGRAPH ‘84 (Orlando, Florida, July 24–29, 1994),Computer Graphics Proceedings, Annual Conference Series, pages 459–472. ACM SIGGRAPH.
Author information
Authors and Affiliations
Consortia
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1997 Springer-Verlag/Wien
About this paper
Cite this paper
Daubert, K., Schirmacher, H., Sillion, F.X., Drettakis, G., iMAGIS. (1997). Hierarchical Lighting Simulation for Outdoor Scenes. In: Dorsey, J., Slusallek, P. (eds) Rendering Techniques ’97. EGSR 1997. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6858-5_21
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6858-5_21
Published:
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83001-7
Online ISBN: 978-3-7091-6858-5
eBook Packages: Springer Book Archive