Abstract
This paper presents a new importance sampling strategy for Monte Carlo ray tracing in which a rough estimate of the irradiance based on the photon map is combined with the local reflection model to construct more efficient probability density functions that can be used in an importance sampling scheme.
The algorithm gives unbiased results, handles arbitrary reflection models and it is particularly efficient in scenes with highly non-uniform indirect illumination. Initial results and comparisons with traditional importance sampling strategies indicate a reduction in the noise level of more than 70%
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Arvo, James and David Kirk, “Particle Transport and Image Synthesis”. Computer Graphics24 (4), 53–66 (1990).
Arvo, James and David Kirk, “Unbiased Sampling Techniques for Image Synthesis”. Computer Graphics25 (4), 153–156 (1991).
Bentley, Jon Louis and Jerome H. Friedman, “Data Structures for Range Searching”. Computing Surveys11 (4), 397–409 (1979).
Blasi, Philippe; Bertrans Le Saëc and Christophe Schlick: “An Importance Driven Monte-Carlo Solution to the Global Illumination Problem”. Eurographics Workshop on Rendering5, Darmstadt (1994).
Chen, Shenchang Eric, Holly E. Rushmeier, Gavin Miller and Douglas Turner, “A Progressive Multi-Pass Method for Global Illumination”. Computer Graphics25 (4), 165–174 (1991).
Kajiya, James T.: “The Rendering Equation”. Computer Graphics20 (4), 143–149 (1986).
Jensen, Henrik Wann and Niels Jorgen Christensen: “Photon maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects”. Computers and Graphics19 no. 2, (1995)
Lafortune, Eric P.; Yves D. Willems: “Bidirectional Path Tracing”. Proceedings of Computer Graphics, 95–104, june (1993)
Lafortune, Eric P.; Yves D. Willems: “A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing”. Eurographics Workshop on Rendering6, Dublin (1995)
Lange, Brigitta: “The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing”. Eurographics Workshop on Rendering2, Barcelona (1991)
Nicodemus, F. E.; J. C. Richmond; J. J. Hsia; I. W. Ginsberg; T. Limperis: Geometrical Considerations and Nomenclature for Reflectance National Bureau of Standards, okt. 1977
Rubinstein, Reuven Y.: “Simulation af the Monte Carlo Method”. John Wiley & Sons, (1981)
Rushmeier, Holly; Charles Patterson and Aravindan Veerasamy: “Geometric Simplification for Indirect Illumination Calculations”. Proceedings of Graphics Interface ’93, 227–236 (1993)
Shirley, Peter, “A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes”. Proc. Graphics Interface, 205–212 (1990).
Shirley, Peter and Changyaw Wang, “Direct Lighting Calculation by Monte Carlo integration”. Eurographics Workshop on Rendering2, Barcelona (1991).
Shirley, Peter: “Nonuniform Random Point Sets via Warping”. In Graphics Gems III, David Kirk (ed.), Academic Press, 80–83 (1992).
Sillion, François X., James R. Arvo, Stephen H. Westin and Donald P. Greenberg, “A Global Illumination Solution for General Reflectance Distributions”. Computer Graphics25 (4), 187–196 (1991)
Veach, Eric and Leonidas Guibas: “Bidirectional Estimators for Light Transport”. Eurographics Workshop on Rendering5, Darmstadt (1994)
Ward, Gregory J.; Francis M. Rubinstein and Robert D. Clear, “A Ray Tracing Solution for Diffuse Interrefiection”. Computer Graphics22 (4), 85–92 (1988).
Ward, Gregory J., “Adaptive Shadow Testing for Ray Tracing”. Eurographics Workshop on Rendering2, Barcelona (1991)
Ward, Greg: “Real pixels”. In Graphics Gems II, James Arvo (ed.), Academic Press, 80–83 (1991)
Ward, Gregory J. and Paul S. Heckbert: “Irradiance Gradients”. Eurographics Workshop on Rendering3, Bristol (1992)
Ward, Gregory J.: “The RADIANCE Lighting Simulation and Rendering System”. Computer Graphics28 (4), 459–472, (1994)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1995 Springer-Verlag/Wien
About this paper
Cite this paper
Jensen, H.W. (1995). Importance Driven Path Tracing using the Photon Map. In: Hanrahan, P.M., Purgathofer, W. (eds) Rendering Techniques ’95. EGSR 1995. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-9430-0_31
Download citation
DOI: https://doi.org/10.1007/978-3-7091-9430-0_31
Published:
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-82733-8
Online ISBN: 978-3-7091-9430-0
eBook Packages: Springer Book Archive