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From Perspectiva Artificialis to Cyberspace: Game-Engine and the Interactive Visualization of Natural Light in the Interior of the Building

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Innovations in Computing Sciences and Software Engineering

Abstract

In order to support the early stages of conceptual design, the architect used throughout the years, mockups – scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of the most important aspects inside building space: the natural light. However, the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design. In this paper we show a possible solution for this problem.

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Correspondence to Evangelos Dimitrios Christakou .

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Christakou, E.D., Silva, N.F., Lima, E.M. (2010). From Perspectiva Artificialis to Cyberspace: Game-Engine and the Interactive Visualization of Natural Light in the Interior of the Building. In: Sobh, T., Elleithy, K. (eds) Innovations in Computing Sciences and Software Engineering. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-9112-3_108

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  • DOI: https://doi.org/10.1007/978-90-481-9112-3_108

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-481-9111-6

  • Online ISBN: 978-90-481-9112-3

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