Abstract
Today’s generative design tools and large screen displays present opportunities for designers to explore large number of design alternatives. Besides numerous studies in design, the act of exploring design space is yet to be integrated in the design of new digital media. To understand how designer’s search patterns will uncover when provided with a gallery of large numbers of design solutions, we conducted a lab experiment with nine designers. Particularly the study explored how designers used spatial structuring of their work environment to make informed design decisions. The results of the study present intuitions for development of next generation front-end gallery interfaces for managing a large set of design variations while enabling simultaneous editing of design parameters.
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Notes
- 1.
Buxton (2007) defines a sketch-like characteristic as, quick, inexpensive, disposable, clear, distinct and minimal; which is appropriately ambiguous to suggest and explore designs rather than confirming one early on.
- 2.
CAD: Computer-Aided Design.
- 3.
Order 4 Bezier curve.
- 4.
Random sampling: every individual has equal chance of being selected. Purposeful sampling: individuals are selected because they have experienced the central phenomenon.
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Shireen, N., Erhan, H., Woodbury, R., Wang, I. (2017). Making Sense of Design Space. In: Çağdaş, G., Özkar, M., Gül, L., Gürer, E. (eds) Computer-Aided Architectural Design. Future Trajectories. CAADFutures 2017. Communications in Computer and Information Science, vol 724. Springer, Singapore. https://doi.org/10.1007/978-981-10-5197-5_11
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