Overview
- Compiles empirical studies and reviews to provide sound findings on the learning/teaching benefits of interactive technologies
- Focuses on teaching and learning methods and practices linked to the integration of specific technologies
- Presents multidisciplinary projects aimed at a variety of learning outcomes
Part of the book series: Smart Computing and Intelligence (SMCOMINT)
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About this book
This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.
The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.Similar content being viewed by others
Keywords
- Educational Technology
- Learning Technology
- Learning Affordances and Technology
- Social and Online Learning
- Embodied Learning Technologies
- Augmented Reality in Education
- Virtual Reality in Education
- Game-Based Learning
- Serious Games
- Wearable Technology
- Digital World and Education
- Technology-Enhanced Learning
Table of contents (16 chapters)
Editors and Affiliations
About the editors
Dr. Andri Ioannou is an assistant professor at the Department of Multimedia and Graphic Arts and director of the Cyprus Interaction Research Lab. Andri holds a PhD in Educational Technology from the University of Connecticut (USA) and a BSc in Computer Science from the University of Cyprus. Her research interests include the design and evaluation of technology-enhanced learning environments, use of technology to support student collaboration, decision-making, and knowledge creation in both distant and collocated settings, embodied play for learning using emerging technology, and integration of technology at all levels of education.
Dr. Kaushal Kumar Bhagat is currently working as an assistant professor in the Centre for Educational Technology at the Indian Institute of Technology (IIT), Kharagpur, India. He received his Ph.D. from the Graduate Institute of Science Education at the National Taiwan Normal University in September 2016. He then served a two-year postdoctoral position at the Smart Learning Institute at Beijing Normal University. He has published several referred journal articles and book chapters. Dr. Bhagat was presented NTNU International Outstanding Achievement Award. He was also awarded 2017 IEEE TCLT Young Researcher award. His research area of interest includes online learning, augmented reality, virtual reality, mathematics education, flipped classroom, formative assessment and technology-enhanced learning.
Prof. J. Michael Spector is a Professor and Former Chair of Learning Technologies at the University of North Texas. He earned a PhD in Philosophy from the University of Texas at Austin. His research focuses on intelligent support for instructional design, assessing learning in complex domains, and technology integration in education. He is editor of Educational Technology Research & Development and serves on numerous other editorial boards. Prof. Spector has more than 150 publications and has received more than $15 million in grant funding.
Bibliographic Information
Book Title: Learning in a Digital World
Book Subtitle: Perspective on Interactive Technologies for Formal and Informal Education
Editors: Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector
Series Title: Smart Computing and Intelligence
DOI: https://doi.org/10.1007/978-981-13-8265-9
Publisher: Springer Singapore
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Singapore Pte Ltd. 2019
Hardcover ISBN: 978-981-13-8264-2Published: 10 July 2019
Softcover ISBN: 978-981-13-8267-3Published: 14 August 2020
eBook ISBN: 978-981-13-8265-9Published: 29 June 2019
Series ISSN: 2522-0888
Series E-ISSN: 2522-0896
Edition Number: 1
Number of Pages: XVIII, 339
Number of Illustrations: 16 b/w illustrations, 62 illustrations in colour
Topics: Educational Technology, Technology and Digital Education, Computers and Education