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Parametric editing of clothed 3D avatars

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Abstract

Easy editing of a clothed 3D human avatar is central to many practical applications. However, it is easy to produce implausible, unnatural looking results, since subtle reshaping or pose alteration of avatars requires global consistency and agreement with human anatomy. Here, we present a parametric editing system for a clothed human body, based on use of a revised SCAPE model. We show that the parameters of the model can be estimated directly from a clothed avatar, and that it can be used as a basis for realistic, real-time editing of the clothed avatar mesh via a novel 3D body-aware warping scheme. The avatar can be easily controlled by a few semantically meaningful parameters, 12 biometric attributes controlling body shape, and 17 bones controlling pose. Our experiments demonstrate that our system can interactively produce visually pleasing results.

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Acknowledgments

We thank all the reviewers for their valuable comments. The work is supported in part by the National Natural Science Foundation of China (No. 61272334) and the Foundation of State Key Laboratory for Novel Software Technology under Grant (No. KFKT2014B12).

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Correspondence to Yin Chen.

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Chen, Y., Cheng, ZQ. & Martin, R.R. Parametric editing of clothed 3D avatars. Vis Comput 32, 1405–1414 (2016). https://doi.org/10.1007/s00371-015-1120-0

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  • DOI: https://doi.org/10.1007/s00371-015-1120-0

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