Abstract
In this paper, we introduce an interface for motion editing that visualizes editing procedures. For intuitive understanding and construction of motion editing procedures, our system represents an editing element that produces modified motion from a given input motion as a graphical node, and enables user to construct a whole motion editing procedure by connecting the nodes with a few mouse interactions. The system provides both the 3D transform manipulator and the time-line slider for intuitive controlling of the parameters of each node. The user evaluation results show that our system is easy and intuitive to be used by users for editing of motion sequences.
Similar content being viewed by others
References
Autodesk. 3D studio max. http://usa.autodesk.com. 2009
Autodesk. Maya. http://usa.autodesk.com. 2009
Autodesk. Motion builder. http://usa.autodesk.com. 2009
Cycling’74. MAX/MSP/Jitter. http://www.cycling74.com. 2009
Apple. Shake. http://www.apple.com/shake. 2009
Lego. Lego mindstorms NXT. http://mindstorms.lego.com. 2009
Act-3D. Quest 3D. http://quest3d.com. 2009
EpicGames. Unreal engine. http://unrealtechnology.com. 2006
Davis J, Agrawala M, Chuang E, et al. A sketching interface for articulated figure animation. In: Proceedings of ACM SIGGRAPH/Eurographics symposium on computer animation, 2003. 320–328
Lin Y. 3D character animation synthesis from 2D sketches. In: Proceedings of 4th international conference on computer graphics and interactive techniques in Australasia and Southeast Asia. New York: ACM, 2006. 93–96
Thorne M, Burke D, Van de Panne M. Motion doodles: an interface for sketching character motion. In: Proceedings of ACM SIGGRAPH, 2004. 424–431
Igarashi T, Moscovich T, Hughes J F. Spatial keyframing for performance-driven animation. In: Proceedings of ACM SIGGRAPH/Eurographics symposium on computer animation, 2005
Choi B, You M, Noh J. Extended spatial keyframing for complex character animation. Comput Anim Virtual Worlds, 2008, 19: 175–188
Dontcheva M, Yngve G, Popović Z. Layered acting for character animation. In: Proceedings of ACM SIGGRAPH, 2003. 409–416
Chai J, Hodgins J K. Performance animation from low-dimensional control signals. In: Proceedings of ACM SIGGRAPH, 2005. 686–696
Gleicher M. Motion editing with spacetime constraints. In: Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997. 39–148
Grochow K, Martin S L, Hertzmann A, et al. Style-based inverse kinematics. ACM Trans Graph, 2004, 23: 522–531
Kim M, Hyun K, Kim J, et al. Synchronized multi-character motion editing. In: Proceedings of ACM SIGGRAPH, 2009. 79
NewTek. Lightwave 3D. http://www.newtek.com. 2009
Ikemoto L, Forsyth D A. Enriching a motion collection by transplanting limbs. In: Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004. 99–108
Jang W S, Lee W K, Lee I K, et al. Enriching a motion database by analogous combination of partial human motions. Visual Comput, 2008, 24: 271–280
Bruderlin A, Williams L. Motion signal processing. In: Proceedings of ACM SIGGRAPH, 1995. 97–104
Lee J, Shin S Y. General construction of time-domain filter for orientation data. IEEE Trans Visual Comput Graph, 2002, 8: 119–128
Wang J, Drucker S M, Agrawala M, et al. The cartoon animation filter. In: Proceedings of ACM SIGGRAPH, 2006. 1169–1173
Brooke J. SUS: A quick and dirty usability scale. In: Usability Evaluation in Industry. London: Taylor and Francis, 1996
Gleicher M. Retergetting motion to new characters. In: Proceedings of ACM SIGGRAPH, 1998. 33–42
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Kwon, JY., Lee, IK. Graphical interface for motion editing using procedure visualization. Sci. China Inf. Sci. 54, 1227–1237 (2011). https://doi.org/10.1007/s11432-011-4238-3
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11432-011-4238-3