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Article

FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction

Published: 14 June 2006 Publication History

Abstract

The implementation of an interaction between a user and a Virtual Environment (VE) in Virtual Reality (VR) may use various techniques. However, in some cases, the interaction must be very precise and comfortable for the user. In this paper, we introduce a new selection and manipulation technique called FOLLOW-ME. The model associated to this technique splits the Virtual Environment into three zones in which a specific interaction model is used: a free manipulation zone, a scaled manipulation zone and a precise manipulation zone. Each one of the three zones is characterized by a specific interaction granularity which defines the properties of the interaction in the concerned zone. This splitting is created in order to have both precision near the object to reach or to manipulate (scaled and precise manipulation zones) and to maintain a realistic and free interaction in the VE (free manipulation zone). In the precise manipulation zone, we use the concept of virtual guides in order to assist user. In this paper, we exhibit the formalization of the model associated to the FOLLOW-ME technique. Then, we both compare our technique with classical interaction techniques in the case of a task which consists in trying to reach an object in VE and give some insights about the conditions of usefulness of virtual guides in a selection task. Some preliminary experimental results are presented and discussed.

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  1. FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction

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      cover image ACM Conferences
      VRCIA '06: Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
      June 2006
      410 pages
      ISBN:1595933247
      DOI:10.1145/1128923
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 14 June 2006

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      Author Tags

      1. 3D interaction technique
      2. granularity of interaction
      3. virtual guide

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      View all
      • (2021)Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual RealityProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445379(1-14)Online publication date: 6-May-2021
      • (2021)Global Scene Filtering, Exploration, and Pointing in Occluded Virtual SpaceHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85607-6_11(156-176)Online publication date: 27-Aug-2021
      • (2021) Zoom‐fwd : Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality Computer Animation and Virtual Worlds10.1002/cav.203333:1Online publication date: 2-Nov-2021
      • (2019)A Comprehensive Classification of 3D Selection and Manipulation TechniquesProceedings of Mensch und Computer 201910.1145/3340764.3340777(321-332)Online publication date: 8-Sep-2019
      • (2016)Modelling simple human-robot collaborative manufacturing tasks in interactive virtual environmentsProceedings of the 2016 Virtual Reality International Conference10.1145/2927929.2927948(1-4)Online publication date: 23-Mar-2016
      • (2015)Multi-Layered Hierarchical Bounding Box based interaction in virtual environmentsProceedings of the 2015 Virtual Reality International Conference10.1145/2806173.2806186(1-6)Online publication date: 8-Apr-2015
      • (2015)3D interaction techniques using gestures recognition in virtual environment2015 4th International Conference on Electrical Engineering (ICEE)10.1109/INTEE.2015.7416813(1-5)Online publication date: Dec-2015
      • (2014)Design and evaluation of a low-cost 3D interaction technique for wearable and handled AR devices2014 4th International Conference on Image Processing Theory, Tools and Applications (IPTA)10.1109/IPTA.2014.7001995(1-5)Online publication date: Oct-2014
      • (2014)A framework to design 3D interaction assistance in constraints-based virtual environmentsVirtual Reality10.1007/s10055-014-0247-z18:3(219-234)Online publication date: 1-Sep-2014
      • (2014)EasyHomeComputer Animation and Virtual Worlds10.1002/cav.154925:2(101-113)Online publication date: 1-Mar-2014
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