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A logic-based tool for interactive generation and dramatization of stories

Published: 15 June 2005 Publication History

Abstract

A key issue in interactive storytelling is how to generate stories which are, at the same time, interesting and coherent. On the one hand, it is desirable to provide means for the user to intervene in the story. On the other hand, it is necessary to guarantee that user intervention will not introduce events that violate the rules of the intended genre. This paper describes LOGTELL, a tool we have been developing for interactively generating and dramatizing stories. We focus on the specification of a formal logic model for events and characters' behaviour. Based on the model, the user can interact with the tool at various levels, obtaining a variety of stories agreeable to individual tastes, within the imposed coherence requirements. The system alternates stages of goal inference, planning, user intervention and 3D visualization. Our experiments have shown that the system can be used not only for entertainment but also to help in the creation and adaptation of stories in conformity with a specified genre.

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 15 June 2005

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Author Tags

  1. logics
  2. narratives
  3. planning
  4. storytelling

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  • (2023)Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative SystemsACM Transactions on Computer-Human Interaction10.1145/351902630:5(1-28)Online publication date: 23-Sep-2023
  • (2023)Semiotic Structuring in Movie Narrative GenerationEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_13(161-175)Online publication date: 15-Nov-2023
  • (2023)On Defining Interactive Visual Narratives (IVNs)Design in the Era of Industry 4.0, Volume 110.1007/978-981-99-0293-4_44(545-557)Online publication date: 25-Jul-2023
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  • (2021)Computational Narrative Blending Based on PlanningEntertainment Computing – ICEC 202110.1007/978-3-030-89394-1_22(289-303)Online publication date: 22-Oct-2021
  • (2020)Sketch-Based Interaction for Planning-Based Interactive Storytelling2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)10.1109/SBGames51465.2020.00029(154-162)Online publication date: Nov-2020
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