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3D object arrangement for novice users: the effectiveness of combining a first-person and a map view

Published: 18 November 2009 Publication History

Abstract

Arranging 3D objects in Virtual Environments can be a complex, error prone and time consuming task, especially for users who are not familiar with interfaces for 3D navigation and object manipulation. In this paper, we analyze and compare novice users' performance on 3D object arrangement tasks using three interfaces that differ in the views of the 3D environment they provide: the first one is based only on a first-person view; the second one combines the first-person view and a map view in which the zoom level is manually controlled by the user; the third one extends the second with automated assistance in controlling the map zoom level during object manipulation. Our study shows that users without prior experience in 3D object arrangement prefer and actually benefit from having a map view in addition to a first person view in object arrangement tasks.

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  • (2010)A high-level tool for curators of 3D virtual visits and ist application to a virtual exhibition of renaissance frescoesProceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage10.5555/2384524.2384549(147-154)Online publication date: 21-Sep-2010
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cover image ACM Conferences
VRST '09: Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
November 2009
277 pages
ISBN:9781605588698
DOI:10.1145/1643928
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 18 November 2009

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Author Tags

  1. 3D manipulation
  2. experimental evaluation
  3. user study
  4. virtual environments

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VRST '09

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Overall Acceptance Rate 66 of 254 submissions, 26%

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View all
  • (2014)Immersion and involvement in a 3D training environment: Experimenting different points of view2014 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA)10.1109/CIVEMSA.2014.6841432(18-23)Online publication date: May-2014
  • (2013)Virtual exhibitions on the webProceedings of the 13th international conference on Computational Science and Its Applications - Volume 110.1007/978-3-642-39637-3_56(708-722)Online publication date: 24-Jun-2013
  • (2010)A high-level tool for curators of 3D virtual visits and ist application to a virtual exhibition of renaissance frescoesProceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage10.5555/2384524.2384549(147-154)Online publication date: 21-Sep-2010
  • (2010)VEX-CMSProceedings of the 10th international conference on Smart graphics10.5555/1894345.1894358(103-114)Online publication date: 24-Jun-2010
  • (2010)VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control CapabilitiesSmart Graphics10.1007/978-3-642-13544-6_10(103-114)Online publication date: 2010

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