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Gaze-directed ubiquitous interaction using a Brain-Computer Interface

Published: 02 April 2010 Publication History

Abstract

n this paper, we present a first proof-of-concept for using a mobile Brain-Computer Interface (BCI) coupled to a wearable computer as an ambient input device for a ubiquitous computing service. BCI devices, such as electroencephalogram (EEG) based BCI, can be used as a novel form of human-computer interaction device. A user can log into a nearby computer terminal by looking at its screen. This feature is enabled by detecting a user's gaze through the analysis of the brain's response to visually evoked patterns. We present the experimental setup and discuss opportunities and limitations of the technique.

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Cited By

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  • (2023)VEPdgets: Towards Richer Interaction Elements Based on Visually Evoked PotentialsSensors10.3390/s2322912723:22(9127)Online publication date: 12-Nov-2023
  • (2023)A Systematic Review of Interaction Approaches based on Visually Evoked PotentialsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594862(396-401)Online publication date: 5-Jul-2023
  • (2022)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual RealityProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519397(254-266)Online publication date: 13-Mar-2022

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  1. Gaze-directed ubiquitous interaction using a Brain-Computer Interface

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      cover image ACM Other conferences
      AH '10: Proceedings of the 1st Augmented Human International Conference
      April 2010
      175 pages
      ISBN:9781605588254
      DOI:10.1145/1785455
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 02 April 2010

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      Author Tags

      1. authentication
      2. biometrics
      3. brain computer interface
      4. electroencephalogram
      5. gaze tracking
      6. object selection

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      AH '10 Paper Acceptance Rate 25 of 46 submissions, 54%;
      Overall Acceptance Rate 121 of 306 submissions, 40%

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      Cited By

      View all
      • (2023)VEPdgets: Towards Richer Interaction Elements Based on Visually Evoked PotentialsSensors10.3390/s2322912723:22(9127)Online publication date: 12-Nov-2023
      • (2023)A Systematic Review of Interaction Approaches based on Visually Evoked PotentialsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594862(396-401)Online publication date: 5-Jul-2023
      • (2022)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual RealityProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519397(254-266)Online publication date: 13-Mar-2022

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