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Promoting creativity in the computer science design studio

Published: 09 March 2011 Publication History

Abstract

Revolutionary advances in technologies will require computer science professionals who are able to develop innovative software solutions. In order to identify techniques that can lead students to creative insights in their work, we have conducted an ethnographic study of the studio method as enacted in architecture, industrial design (ID), and human-computer interaction (HCI) classes. Our analysis of the activities conducted during studio critiques revealed that while the ID and architecture studios had a primary focus on experimentation, the primary emphasis of the HCI studios was on idea refinement. In this paper, we describe four barriers to creative thought observed in the HCI classrooms and identify ways that the architecture and ID instructors helped students to overcome similar challenges.

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cover image ACM Conferences
SIGCSE '11: Proceedings of the 42nd ACM technical symposium on Computer science education
March 2011
754 pages
ISBN:9781450305006
DOI:10.1145/1953163
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 09 March 2011

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Author Tags

  1. computer science education research
  2. creativity
  3. design
  4. studio

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SIGCSE '11 Paper Acceptance Rate 107 of 315 submissions, 34%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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  • (2023)The Effect of Positive Music on Creative Thinking in the Design Process from the Perspective of Sudden Moments of Inspiration (SMI)Design10.12677/Design.2023.8317908:03(1490-1500)Online publication date: 2023
  • (2022)The ElectronicistsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517506(1-17)Online publication date: 29-Apr-2022
  • (2022)How Creatively Are We Teaching and Assessing Creativity in Computing EducationProceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 110.1145/3478431.3499360(934-940)Online publication date: 22-Feb-2022
  • (2021)Tech-Art-TheoryProceedings of the ACM on Human-Computer Interaction10.1145/34491565:CSCW1(1-25)Online publication date: 22-Apr-2021
  • (2020)Cultural ClashProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395544(1131-1142)Online publication date: 3-Jul-2020
  • (2020)Relationships, Feedback, and Student Growth in the Design Studio: A Case StudyEducational Technology Beyond Content10.1007/978-3-030-37254-5_16(183-192)Online publication date: 10-Apr-2020
  • (2020)Instructional Design for Learner CreativityHandbook of Research in Educational Communications and Technology10.1007/978-3-030-36119-8_17(375-399)Online publication date: 22-Sep-2020
  • (2019)Making CS Learning VisibleProceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3304221.3319791(161-167)Online publication date: 2-Jul-2019
  • (2018)Twenty Years of Creativity Research in Human-Computer InteractionProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196732(1235-1257)Online publication date: 8-Jun-2018
  • (2018)Antibiotic-Responsive BioartProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174037(1-14)Online publication date: 21-Apr-2018
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