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Let's have dinner together: evaluate the mediated co-dining experience

Published: 22 October 2012 Publication History

Abstract

Having dinner together is undoubtedly a kind of pleasurable experience, which involves various channels for mutual interactions, not only audio, vision and touch, but also smell and taste. With the aim to extend this rich experience to remote situations, we developed the Co-dining system to support a range of mealtime interactions to enhance the feeling of social togetherness. This paper describes the preliminary study with this interactive multisensory system. It aims to investigate the actual effectiveness of the working prototype on enhancing the social presence and engagement during telepresent dining, and also to get a comprehensive understanding about users' perception. This evaluation focused on three main aspects: the overall Co-dining feeling, cultural awareness, and engagement. The study results revealed that this system positively achieved the sense of "being together" among users, through the interactive activities touching upon tableware, tablecloth and real edible food, and each interaction module contributed differently to the overall experience. In this paper, we report the evaluation process, present and interpret the data, and discuss the initial insights to enhance the sense of co-presence through multi-channel interactions.

References

[1]
T. Tullis and B. Albert. Chapter 6 - Self-Reported Metrics. In Measuring the User Experience, pages 123--166. Morgan Kaufmann, San Francisco, 2008.
[2]
J. Wei, X. Wang, R. L. Peiris, Y. Choi, X. R. Martinez, R. Tache, J. Koh, V. Halupka, and A. D. Cheok. Codine: an interactive multi-sensory system for remote dining. In Proc of UbiComp '11, pages 21--30. ACM, 2011.

Cited By

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  • (2022)Interactive Tables for Social Experiences at HomeProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501325(1-12)Online publication date: 13-Feb-2022
  • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 30-Apr-2022
  • (2021)Sensory Probes: An Exploratory Design Research Method for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462013(666-682)Online publication date: 28-Jun-2021
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    cover image ACM Conferences
    ICMI '12: Proceedings of the 14th ACM international conference on Multimodal interaction
    October 2012
    636 pages
    ISBN:9781450314671
    DOI:10.1145/2388676
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 22 October 2012

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    Author Tags

    1. co-dining experience
    2. mediated co-presence
    3. multimodal interaction
    4. multisensory communication
    5. user study

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    ICMI '12
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    ICMI '12: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
    October 22 - 26, 2012
    California, Santa Monica, USA

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    Overall Acceptance Rate 453 of 1,080 submissions, 42%

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    Cited By

    View all
    • (2022)Interactive Tables for Social Experiences at HomeProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501325(1-12)Online publication date: 13-Feb-2022
    • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 30-Apr-2022
    • (2021)Sensory Probes: An Exploratory Design Research Method for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462013(666-682)Online publication date: 28-Jun-2021
    • (2021)Riding the Bus in Los Angeles: Creating Cultural Micro-Exposures via TechnologyExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3450392(1-9)Online publication date: 8-May-2021
    • (2020)Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang ViewersProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376567(1-13)Online publication date: 21-Apr-2020
    • (2020)Virtuelles WohnenHandbuch Virtualität10.1007/978-3-658-16342-6_14(167-190)Online publication date: 5-Feb-2020
    • (2019)Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtualityProceedings of the 31st European Conference on Cognitive Ergonomics10.1145/3335082.3335093(168-176)Online publication date: 10-Sep-2019
    • (2019)Taste Your EmotionsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322336(1279-1291)Online publication date: 18-Jun-2019
    • (2018)Virtuelles WohnenHandbuch Virtualität10.1007/978-3-658-16358-7_14-1(1-25)Online publication date: 4-Dec-2018
    • (2018)Magnetic Table for Levitating Food for EntertainmentAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_32(462-469)Online publication date: 21-Feb-2018
    • Show More Cited By

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