Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
article
Free access

Understanding and constructing shared spaces with mixed-reality boundaries

Published: 01 September 1998 Publication History

Abstract

We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality, and spatiality. Second, we discuss our experience of staging a poetry performance simultaneously within real and virtual theaters. This demonstrates the complexities involved in establishing social interaction between real and virtual spaces and motivates the development of a systematic approach to mixing realities. Third, we introduce and demonstrate the technique of mixed-reality boundaries as a way of joining real and virtual spaces together in order to address some of these problems.

References

[1]
BENFORD, S., BOWERS, J., FAHLEN, L. E., MARIANI, J., AND RODDEN, T. 1994. Supporting co-operative work in virtual environments. Comput. J. 37, 8.]]
[2]
BENFORD, S. D., BROWN, C. C., REYNARD, G. T., AND GREENHALGH, C. M. 1996. Shared spaces: Transportation, artificiality and spatiality. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '96, Boston, MA, Nov. 16-20). ACM, New York, NY, 77-86.]]
[3]
BENFORD, S. D., GREENHALGH, C. M., AND LLOYD, D. 1997a. Crowded collaborative environments. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '97, Atlanta, GA, Mar. 22-27). ACM, New York, NY, 59-66.]]
[4]
BENFORD, S. D., GREENHALGH, C. M., SNOWDON, D. N., AND BULLOCK, A. N. 1997b. Staging a public poetry performance in a collaborative virtual environment. In Proceedings of the 5th European Conference on Computer-Supported Cooperative Work (ECSCW '97, Lancaster, UK, Sept.). Kluwer B.V., Deventer, The Netherlands.]]
[5]
BENFORD, S. D., SNOWDON, D. N., BROWN, C. C., REYNARD, G. T., AND INGRAM, R.J. 1997c. The populated Web: Browsing, searching and inhabiting the WWW using collaborative virtual environments. In Proceedings of the 6th IFIP Conference on Human Computer Interaction (INTERACT '97, Sydney, Australia, July 14-18). IFIP, Laxenburg, Austria, 14-18.]]
[6]
BENFORD, S., GREENHALGH, C., BROWN, C., WALKER, G., REGAN, T., REA, P., MORPHETT, J., AND WYVER, J. 1998. Experiments in inhabited TV. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '98, Los Angeles, CA, Apr. 18-23). ACM Press/Addison-Wesley Publ. Co., New York, NY.]]
[7]
BILLINGHURST, M., WEGHORST, S., AND FURNESS, T., III 1996. Shared Space: An augmented reality interface for computer supported collaborative work. In Proceedings of the Workshop on Collaborative Virtual Environments (CVE '96, Nottingham, UK, Sept.).]]
[8]
BLY, S. A., HARRISON, S. R., AND IRWIN, S. 1993. Media spaces: Bringing people together in a video, audio, and computing environment. Commun. ACM 36, 1 (Jan.), 28-46.]]
[9]
BOWERS, J., PYCOCK, J., AND O'BRIEN, J. 1996. Talk and embodiment in collaborative virtual environments. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '96). ACM Press, New York, NY.]]
[10]
COOK, S., BIRCH, G., MURPHY, A., AND WOOLSEY, J. 1991. Modelling groupware in the electronic office. In Computer-Supported Cooperative Work and Groupware, Greenberg, S., Ed. Harcourt Brace & Co., Orlando, FL.]]
[11]
CRUZ-NEIRA, C., SANDIN, D. J., DEFANTI, T. A., KENYON, R. V., AND HAR% J. C. 1992. The CAVE: Audio visual experience automatic virtual environment. Commun. ACM 35, 6 (June), 64-72.]]
[12]
DOURISH, P. AND BLY, S. 1992. Portholes: Supporting awareness in a distributed work group. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '92, Monterey, CA, May 3-7), P. Bauersfeld, J. Bennett, and G. Lynch, Eds. ACM Press, New York, NY, 541-547.]]
[13]
FAHL~N, L. E., BROWN, C. G., STAHL, O., AND CARLSSON, C. 1993. A space based model for user interaction in shared synthetic environments. In Proceedings of the ACM Conference on Human Factors in Computing (INTERCHI '93, Amsterdam, The Netherlands, Apr. 24-29), B. Arnold, G. van der Veer, and T. White, Eds. ACM Press, New York, NY, 43-48.]]
[14]
FITZPATRICK, G., KAPLAN, S., AND MANSFIELD, T. 1996. Physical spaces, virtual places and social worlds: A study of work in the virtual. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '96, Boston, MA, Nov. 16-20). ACM, New York, NY, 334-343.]]
[15]
FLEISCHMANN, M. 1995. Imagination systems--Interface design for science, art and education. In Conference Proceedings of Imagina '95 (Imagina '95, Monte Carlo, Feb. 1-3). 257-261.]]
[16]
FRUCHTERMAN, T. M. J. AND REINGOLD, E. M. 1991. Graph drawing by force-directed placement. Softw. Pract. Exper. 21, 11 (Nov.), 1129-1164.]]
[17]
GAVER, W. W. 1992. The affordances of media spaces for collaboration. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '92, Toronto, Canada, Oct. 31-Nov. 4), M. Mantel and R. Baecker, Eds. ACM Press, New York, NY, 17-24.]]
[18]
GAVER, W., MORAN, T., MACLEAN, A., LOVSTRAND, L., DOURISH, P., CARTER, K., AND BUXTON, W. 1992. Realizing a video environment: EuroPARC's RAVE system. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '92, Monterey, CA, May 3-7), P. Bauersfeld, J. Bennett, and G. Lynch, Eds. ACM Press, New York, NY, 27-35.]]
[19]
GAVER, W. W., SELLEN, A., HEATH, C., AND LUFF, P. 1993. One is not enough: Multiple views in a media space. In Proceedings of the ACM Conference on Human Factors in Computing (INTERCHI '93, Amsterdam, The Netherlands, Apr. 24-29), B. Arnold, G. van der Veer, and T. White, Eds. ACM Press, New York, NY, 335-341.]]
[20]
GREENHALGH, C. AND BENFORD, S. 1995. MASSIVE: A collaborative virtual environment for teleconferencing. ACM Trans. Comput. Hum. Interact. 2, 3 (Sept.), 239-261.]]
[21]
HARRISON, S. AND DOURISH, P. 1996. Re-place-ing space: The roles of place and space in collaborative systems. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '96, Boston, MA, Nov. 16-20). ACM, New York, NY, 67-76.]]
[22]
HEATH, C. AND LUFF, P. 1991. Collaborative activity and technological design: Task coordination in London underground control rooms. In Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW '91), L. Bannon, M. Robinson, and K. Schmidt, Eds. Kluwer B.V., Deventer, The Netherlands.]]
[23]
HUDSON, S. E. AND SmTH, I. 1996. Techniques for addressing fundamental privacy and disruption tradeoffs in awareness support systems. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '96, Boston, MA, Nov. 16-20). ACM, New York, NY, 248-257.]]
[24]
HUGHES, J. A., RANDALL, D., AND SHAPmO, D. 1992. Faltering from ethnography to design. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '92, Toronto, Canada, Oct. 31-Nov. 4), M. Mantel and R. Baecker, Eds. ACM Press, New York, NY, 115-122.]]
[25]
ICHIKAWA, Y., OKADA, K., JEONG, G., TANAKA, S., AND MATUSHITA, Y. 1995. MAJIC videoconferencing system: Experiments, evaluation and improvement. In Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW '95, Stockholm, Sweden, Sept.). Kluwer B.V., Deventer, The Netherlands.]]
[26]
ISHII, H. AND ULLMER, B. 1997. Tangible bits: Towards seamless interfaces between people, bits, and atoms. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '97, Atlanta, GA, Mar. 22-27). ACM, New York, NY, 234-241.]]
[27]
ISHII, H., KOBAYASHI, M., AND GRUDIN, J. 1992. Integration of inter-personal space and shared workspace: ClearBoard design and experiments. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '92, Toronto, Canada, Oct. 31-Nov. 4), M. Mantel and R. Baecker, Eds. ACM Press, New York, NY, 33-42.]]
[28]
KENDON, A. 1990. Conducting Interaction: Patterns of Behaviour in Focused Encounters. Cambridge University Press, New York, NY.]]
[29]
KUZUOKA, H., ISHIMODA, G., AND NISHIMURA, T. 1995. Can the GestureCam be a surrogate?. In Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW '95, Stockholm, Sweden, Sept.). Kluwer B.V., Deventer, The Netherlands.]]
[30]
MATSUSHITA, N. AND REKIMOTO, J. 1997. HoloWall: Designing a finger, hand, body, and object sensitive wall. In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST '97, Banff, Alberta, Canada, Oct. 14-17). ACM Press, New York, NY, 209-211.]]
[31]
MILGRAM, P. AND KISHINO, F. 1994. A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. E77-D, 12 (Dec.).]]
[32]
NAKANISHI, H., YOSHIDA, C., NISHIMURA, T., AND ISHIDA, T. 1996. Freewalk: Supporting casual meeting in a network. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '96, Boston, MA, Nov. 16-20). ACM, New York, NY, 308-314.]]
[33]
OLSON, M. H. AND BLY, S.A. 1991. The Portland experience: A report on a distributed research group. In Computer-Supported Cooperative Work and Groupware, Greenberg, S., Ed. Academic Press Computers and People Series. Academic Press Ltd., London, UK, 81-98.]]
[34]
REYNARD, G., BENFORD, S., AND GREENHALGH, C. 1998. Awareness driven video quality of service in collaborative virtual environments. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '98, Los Angeles, CA, Apr. 18-23). ACM Press/Addison-Wesley Publ. Co., New York, NY.]]
[35]
RODDEN, T. R. 1996. Populating the application: A model of awareness for cooperative applications. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '96, Boston, MA, Nov. 16-20). ACM, New York, NY, 87-96.]]
[36]
ROOT, R.W. 1988. Design of a multi-media vehicle for social browsing. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '88, Portland, OR, Sept. 26-28), I. Greif, Ed. ACM Press, New York, NY, 25-38.]]
[37]
SACKS, H., SCHEGLOFF, E., AND JEFFERSON, G. 1974. A simplest systematics for the organisation of turn-taking in conversation. Language 50, 696-735.]]
[38]
SARIN, S. AND GREIF, I. 1985. Shared-data conferencing: Computer-based real-time conferencing systems. IEEE Comput. 18, 10 (Oct.), 33-45.]]
[39]
SCHMALSTIEG, D., FUHRMANN, A., SZALAVARI, Z., AND GERVAUTZ, M. 1996. Studierstube--An environment for collaboration in augmented reality. In Proceedings of the Workshop on Collaborative Virtual Environments (CVE '96, Nottingham, UK, Sept.).]]
[40]
SELLEN, A., BUXTON, B., AND ARNOTT, J. 1992. Using spatial cues to improve videoconferencing. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI '92, Monterey, CA, May 3-7), P. Bauersfeld, J. Bennett, and G. Lynch, Eds. ACM Press, New York, NY, 651-652.]]
[41]
SHERIDAN, T. $. 1992. Musings on telepresence and virtual presence. Presence: Teleoper. Virtual Environ. 1, I (Winter), 120-126.]]
[42]
SHU, L. AND FLOWERS, W. 1992. Groupware experiences in three-dimensional computer-aided design. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '92, Toronto, Canada, Oct. 31-Nov. 4), M. Mantel and R. Baecker, Eds. ACM Press, New York, NY, 179-186.]]
[43]
SLATER, M., USOH, M., AND STEED, A. 1994. Depth of presence in virtual environments. Presence: Teleoper. Virtual Environ. 3, 2 (Spring), 130-144.]]
[44]
SLATER, M., USOH, M., AND STEED, A. 1995. Taking steps: The influence of a walking technique on presence in virtual reality. ACM Trans. Comput. Hum. Interact. 2, 3 (Sept.), 201-219.]]
[45]
STONE, R. J. 1991. Advanced human-system interfaces for telerobotics using virtual reality and telepresence technologies. In Proceedings of the 5th International Conference on Advanced Robotics in Unstructured Environments (ICAR'91).]]
[46]
SUZUKI, G. 1995. Interspace: Toward networked virtual reality of cyberspace. In Conference Proceedings of lmagina '95 (Imagina '95, Monte-Carlo, Feb. 1-3).]]
[47]
TAKEMURA, H. AND KISHINO, F. 1992. Cooperative work environment using virtual workspace. In Proceedings of the l Oth International Conference of the Computer Graphics Society on Visual Computing: Integrating Computer Graphics with Computer Vision (CG International '92, Tokyo, Japan, June 22-26), T. L. Kunii, Ed. CG International Series. Springer-Verlag, New York, NY, 171-181.]]
[48]
WELLNER, P., MACKAY, W., AND GOLD, R. 1993. Guest editors' introduction to the special issue on "Computer-Augmented Environments: Back to the Real World". Commun. ACM 36, 7 (July), 24-26.]]
[49]
ZYDA, M. J., PRATT, D. R., FALBY, J. S., LOMBARDO, C., AND K~LLEHER, K. M. 1993. The software required for computer generation of virtual environments. Presence: Teleoper. Virtual Environ. 2, 2 (Spring), 130-140.]]

Cited By

View all
  • (2024)The Potential of the Extended Reality (XR) to Supplant Traditional Science ClassroomsRedefining Education With Pandemic Pedagogies10.4018/979-8-3693-3695-3.ch012(299-320)Online publication date: 13-Sep-2024
  • (2024)Asymmetric VR Game Subgenres: Implications for Analysis and DesignMultimodal Technologies and Interaction10.3390/mti80200128:2(12)Online publication date: 11-Feb-2024
  • (2024)Metaverse Unveiled: From the Lens of Science to Common People PerspectiveComputers10.3390/computers1308019313:8(193)Online publication date: 13-Aug-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 5, Issue 3
Sept. 1998
118 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/292834
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 1998
Published in TOCHI Volume 5, Issue 3

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. CSCW
  2. augmented reality
  3. collaborative virtual environments
  4. media-spaces
  5. mixed reality
  6. shared spaces
  7. telepresence
  8. video
  9. virtual reality

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)617
  • Downloads (Last 6 weeks)70
Reflects downloads up to 23 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)The Potential of the Extended Reality (XR) to Supplant Traditional Science ClassroomsRedefining Education With Pandemic Pedagogies10.4018/979-8-3693-3695-3.ch012(299-320)Online publication date: 13-Sep-2024
  • (2024)Asymmetric VR Game Subgenres: Implications for Analysis and DesignMultimodal Technologies and Interaction10.3390/mti80200128:2(12)Online publication date: 11-Feb-2024
  • (2024)Metaverse Unveiled: From the Lens of Science to Common People PerspectiveComputers10.3390/computers1308019313:8(193)Online publication date: 13-Aug-2024
  • (2024)Faraway, so Close: Perceptions of the Metaverse on the Edge of MadnessComputers10.3390/computers1301001913:1(19)Online publication date: 8-Jan-2024
  • (2024)Room2XR: Virtual Interactive Collaboration in Real-world ScenesProceedings of the 32nd ACM International Conference on Multimedia10.1145/3664647.3685521(11206-11209)Online publication date: 28-Oct-2024
  • (2024)The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661574(2227-2246)Online publication date: 1-Jul-2024
  • (2024)Exploring Human Values in Mixed Reality FuturesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660712(197-213)Online publication date: 1-Jul-2024
  • (2024)Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642502(1-18)Online publication date: 11-May-2024
  • (2024)On the Emergence of Symmetrical Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00084(639-649)Online publication date: 16-Mar-2024
  • (2024)Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212030:5(2400-2410)Online publication date: 4-Mar-2024
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Login options

Full Access

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media