Cited By
View all- Saiger M(2023)How Do We Engage Children and Young People in the Design and Development Of Mental Health GamesProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593921(756-759)Online publication date: 19-Jun-2023
- Park SAndalibi NZou YAmbulkar SHuh-Yoo J(2020)Understanding Students’ Mental Well-Being Challenges on a University Campus: Interview StudyJMIR Formative Research10.2196/159624:3(e15962)Online publication date: 5-Mar-2020
- Pater JCoupe AMiller AReining LDrouin MToscos TArriaga R(2020)Design Opportunities and Challenges for App-Based Telemental Health Technologies for Teens and Young AdultsProceedings of the 14th EAI International Conference on Pervasive Computing Technologies for Healthcare10.1145/3421937.3422016(188-200)Online publication date: 18-May-2020