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Multidisciplinary groups learning to develop mobile applications from the challenge based learning methodology

Published: 17 September 2018 Publication History

Abstract

For years traditional learning approaches have been applied in schools and universities, where teachers are considered the knowledge center, leaving students as secondary actors of learning processes. In order to investigate new learning methodologies a set of new approaches have been tried. Challenge Based Learning (CBL) is one of these proposals, created with the essential principles of a 21st century learning environment in mind. Since 2014, the Pontifical Catholic University of Rio de Janeiro (PUC-Rio) have applied such methodology in the context whose multidisciplinary students from different courses learn to develop mobile apps, and work together looking for solutions that can impact lives. This paper presents how CBL was applied for two student groups, mentioning learned lessons and changes performed in the learning process from these lessons.

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Cited By

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  • (2024)Bridging the Gap: An Extended Challenge-Based Learning Framework for University-Industry CollaborationProceedings of TEEM 202310.1007/978-981-97-1814-6_84(863-873)Online publication date: 5-Aug-2024
  • (2024)Challenge‐based learning implementation in engineering education: A systematic literature reviewJournal of Engineering Education10.1002/jee.20588Online publication date: 13-Mar-2024
  • (2022)A co‐creation experiment for virtual laboratories of mechanics in engineering educationComputer Applications in Engineering Education10.1002/cae.2249830:4(991-1008)Online publication date: 13-Feb-2022
  • Show More Cited By

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cover image ACM Other conferences
SBES '18: Proceedings of the XXXII Brazilian Symposium on Software Engineering
September 2018
379 pages
ISBN:9781450365031
DOI:10.1145/3266237
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 September 2018

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Author Tags

  1. challenge based learning
  2. iOS apps
  3. mobile development
  4. multidisciplinary groups

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  • Research-article

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SBES '18
SBES '18: XXXII BRAZILIAN SYMPOSIUM ON SOFTWARE ENGINEERING
September 17 - 21, 2018
Sao Carlos, Brazil

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SBES '18 Paper Acceptance Rate 38 of 140 submissions, 27%;
Overall Acceptance Rate 147 of 427 submissions, 34%

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Cited By

View all
  • (2024)Bridging the Gap: An Extended Challenge-Based Learning Framework for University-Industry CollaborationProceedings of TEEM 202310.1007/978-981-97-1814-6_84(863-873)Online publication date: 5-Aug-2024
  • (2024)Challenge‐based learning implementation in engineering education: A systematic literature reviewJournal of Engineering Education10.1002/jee.20588Online publication date: 13-Mar-2024
  • (2022)A co‐creation experiment for virtual laboratories of mechanics in engineering educationComputer Applications in Engineering Education10.1002/cae.2249830:4(991-1008)Online publication date: 13-Feb-2022
  • (2021)A Scrum-Based Method for Autonomous Learning Management2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637391(1-9)Online publication date: 13-Oct-2021
  • (2020)Challenge-based learning in higher education: an exploratory literature reviewTeaching in Higher Education10.1080/13562517.2020.186335428:6(1135-1157)Online publication date: 26-Dec-2020

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