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Digital Augmentation of Historical Objects Through Tangible Interaction

Published: 13 June 2019 Publication History

Abstract

The technological advances brought about by the Internet of Things enable new opportunities for a more direct interaction among users, objects, and places. This is an extremely valuable innovation for the cultural heritage sector, as it allows a more transparent use of technology in the digital augmentation of museums and cultural heritage sites. The possibility to augment physical objects with sensors detecting when they are moved and manipulated enables scenarios where descriptive information about objects is presented to users at the very exact time they are looking at them, stimulating engagement. This article describes a collaborative research effort among cultural heritage professionals, human--computer interaction experts, and developers that was aimed at investigating the goals and constraints curators consider for a physical encounter between visitors and historic relics. In a case study, we co-designed an interactive plinth centred on tangible interaction and evaluated the impact on the user experience of combining digital information with a hands-on experience of relics of World War I. Our findings show that visitors value this type of tangible interaction with collection objects positively, as it allows the discovery of details and the learning of aspects that normally go unnoticed. The synergy between physical and digital aspects stimulates empathy with the original users of the object and fosters social interaction.

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    cover image Journal on Computing and Cultural Heritage
    Journal on Computing and Cultural Heritage   Volume 12, Issue 3
    October 2019
    158 pages
    ISSN:1556-4673
    EISSN:1556-4711
    DOI:10.1145/3340676
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 13 June 2019
    Accepted: 01 December 2018
    Revised: 01 September 2018
    Received: 01 April 2018
    Published in JOCCH Volume 12, Issue 3

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    Author Tags

    1. Digitally augmented objects
    2. internet of things
    3. museum experience
    4. tangible and embodied interaction

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