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Vibrotactile Funneling Illusion and Localization Performance on the Head

Published: 23 April 2020 Publication History

Abstract

The vibrotactile funneling illusion is the sensation of a single (non-existing) stimulus somewhere in-between the actual stimulus locations. Its occurrence depends upon body location, distance between the actuators, signal synchronization, and intensity. Related work has shown that the funneling illusion may occur on the forehead. We were able to reproduce these findings and explored five further regions to get a more complete picture of the occurrence of the funneling illusion on the head. The results of our study (24 participants) show that the actuator distance, for which the funneling illusion occurs, strongly depends upon the head region. Moreover, we evaluated the centralizing bias (smaller perceived than actual actuator distances) for different head regions, which also showed widely varying characteristics. We computed a detailed heat map of vibrotactile localization accuracies on the head. The results inform the design of future tactile head-mounted displays that aim to support the funneling illusion.

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Cited By

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  • (2024)Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial AcuityIEEE Transactions on Haptics10.1109/TOH.2024.335092917:3(405-416)Online publication date: Jul-2024
  • (2024)Three-Dimensional Position Presentation via Head and Waist Vibrotactile ArraysIEEE Transactions on Haptics10.1109/TOH.2023.332992917:3(319-333)Online publication date: Jul-2024
  • (2023)Enhancing Localization Performance with Extended Funneling Vibrotactile FeedbackMultimodal Technologies and Interaction10.3390/mti71201147:12(114)Online publication date: 5-Dec-2023
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      cover image ACM Conferences
      CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
      April 2020
      10688 pages
      ISBN:9781450367080
      DOI:10.1145/3313831
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      Published: 23 April 2020

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      Author Tags

      1. centralizing bias
      2. funneling illusion
      3. phantom sensation
      4. tactile feedback

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      Cited By

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      • (2024)Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial AcuityIEEE Transactions on Haptics10.1109/TOH.2024.335092917:3(405-416)Online publication date: Jul-2024
      • (2024)Three-Dimensional Position Presentation via Head and Waist Vibrotactile ArraysIEEE Transactions on Haptics10.1109/TOH.2023.332992917:3(319-333)Online publication date: Jul-2024
      • (2023)Enhancing Localization Performance with Extended Funneling Vibrotactile FeedbackMultimodal Technologies and Interaction10.3390/mti71201147:12(114)Online publication date: 5-Dec-2023
      • (2023)DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the HeadProceedings of the ACM on Human-Computer Interaction10.1145/36042537:MHCI(1-22)Online publication date: 13-Sep-2023
      • (2023)Focused Vibrotactile Stimuli From a Wearable Sparse Array of ActuatorsIEEE Transactions on Haptics10.1109/TOH.2023.327036216:4(511-517)Online publication date: 25-Apr-2023
      • (2022)InertiaVibe: Low-fidelity Simulation of Inertia using Head-mounted Vibrotactile Feedback to Reduce Cybersickness and Enhance VR ExperienceAdjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers10.1145/3544793.3561319(510-514)Online publication date: 11-Sep-2022
      • (2021)Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual ImpairmentsACM Transactions on Computer-Human Interaction10.1145/345802128:4(1-35)Online publication date: 23-Jul-2021
      • (2021)VRTactileDraw: A Virtual Reality Tactile Pattern Designer for Complex Spatial Arrangements of ActuatorsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85607-6_15(212-233)Online publication date: 30-Aug-2021
      • (2020)Design and Evaluation of On-the-Head Spatial Tactile PatternsProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428407(229-239)Online publication date: 22-Nov-2020

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