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Enhancing subject matter assessments utilizing augmented reality and serious game techniques

Published: 26 August 2019 Publication History

Abstract

In this paper, we utilize the Microsoft HoloLens, a wearable augmented-reality (AR) device, to investigate how well an AR-based assessment tool measures a student's comprehension of, skill in, and aptitude for a given subject matter. We added assessment capabilities to a serious game prototype built in collaboration with Construction Management faculty for their Occupational Safety and Health Administration (OSHA) safety course. In an effort to verify if these assessment elements are effective, we hosted a trial with sixteen university students who were enrolled in the OSHA safety course.
The trial consisted of a traditional pen-and-paper exam and an AR-based assessment. The AR-based assessment required the students to identify unsafe situations of virtually simulated workers, construction equipment, and/or vehicles in an AR diorama of an active construction site. We selected OSHA topics from eight categories ranging from proper ladder usage on the work site to workers wearing the correct protective equipment for where they are and what they're doing.
We find that 1.) students who performed well on a paper-based assessment also performed well within the AR-based assessment tool, 2.) students and faculty considered the AR trial more comprehensive and representative of knowledge, and 3.) user feedback reinforced the visual and interactive benefits of the AR over the paper-based exam. This trial shows promising results to adapt serious games and AR assessments into Computer Science and interdisciplinary subject matters that rely on visualization and spatial understanding.

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Cited By

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  • (2024)A Critical Review of How EXtended Reality (XR) has Addressed Key Factors Influencing Safety on Construction Projects (fSCPs)Archives of Computational Methods in Engineering10.1007/s11831-023-10042-x31:4(2015-2048)Online publication date: 23-Jan-2024
  • (2023)Gamification in Construction Engineering Education: A Scoping ReviewJournal of Civil Engineering Education10.1061/(ASCE)EI.2643-9115.0000077149:2Online publication date: Apr-2023
  • (2022)Critical Analysis of the Evaluation Methods of Extended Reality (XR) Experiences for Construction SafetyInternational Journal of Environmental Research and Public Health10.3390/ijerph19221527219:22(15272)Online publication date: 18-Nov-2022
  • Show More Cited By

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cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. assessment
  2. augmented reality
  3. education
  4. serious games

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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View all
  • (2024)A Critical Review of How EXtended Reality (XR) has Addressed Key Factors Influencing Safety on Construction Projects (fSCPs)Archives of Computational Methods in Engineering10.1007/s11831-023-10042-x31:4(2015-2048)Online publication date: 23-Jan-2024
  • (2023)Gamification in Construction Engineering Education: A Scoping ReviewJournal of Civil Engineering Education10.1061/(ASCE)EI.2643-9115.0000077149:2Online publication date: Apr-2023
  • (2022)Critical Analysis of the Evaluation Methods of Extended Reality (XR) Experiences for Construction SafetyInternational Journal of Environmental Research and Public Health10.3390/ijerph19221527219:22(15272)Online publication date: 18-Nov-2022
  • (2021)Use of Virtual Reality to Improve Engagement and Self-Efficacy in Architectural Engineering Disciplines2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637182(1-7)Online publication date: 13-Oct-2021

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