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Peeking through the classroom window: a detailed data-driven analysis on the usage of a curriculum integrated math game in authentic classrooms

Published: 23 March 2020 Publication History

Abstract

We present a data-driven analysis that provides generalized insights of how a curriculum integrated educational math game gets used as a routinized classroom activity throughout the year in authentic primary school classrooms. Our study relates observations from a field study on Spatial Temporal Math (ST Math) to our findings mined from ST Math students' sequential game play data. We identified features that vary across game play sessions and modeled their relationship with session performance. We also derived data-informed suggestions that may provide teachers with insights into how to design classroom game play sessions to facilitate more effective learning.

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Cited By

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  • (2022)Trends of Game-Based Learning in Mathematics Education: A Systematic ReviewInternational Journal of Contemporary Educational Research10.33200/ijcer.11095019:3(603-623)Online publication date: 30-Oct-2022
  • (2022)Connecting the dots – A literature review on learning analytics indicators from a learning design perspectiveJournal of Computer Assisted Learning10.1111/jcal.12716Online publication date: 26-Jul-2022
  • (2021)Game ChangerInternational Journal for Innovation Education and Research10.31686/ijier.vol9.iss7.32269:7(184-191)Online publication date: 1-Jul-2021

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  1. Peeking through the classroom window: a detailed data-driven analysis on the usage of a curriculum integrated math game in authentic classrooms

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      cover image ACM Other conferences
      LAK '20: Proceedings of the Tenth International Conference on Learning Analytics & Knowledge
      March 2020
      679 pages
      ISBN:9781450377126
      DOI:10.1145/3375462
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 23 March 2020

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      1. curriculum integrated math games
      2. game analytics
      3. integration

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      LAK '20 Paper Acceptance Rate 80 of 261 submissions, 31%;
      Overall Acceptance Rate 236 of 782 submissions, 30%

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      View all
      • (2022)Trends of Game-Based Learning in Mathematics Education: A Systematic ReviewInternational Journal of Contemporary Educational Research10.33200/ijcer.11095019:3(603-623)Online publication date: 30-Oct-2022
      • (2022)Connecting the dots – A literature review on learning analytics indicators from a learning design perspectiveJournal of Computer Assisted Learning10.1111/jcal.12716Online publication date: 26-Jul-2022
      • (2021)Game ChangerInternational Journal for Innovation Education and Research10.31686/ijier.vol9.iss7.32269:7(184-191)Online publication date: 1-Jul-2021

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