Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3426020.3426021acmotherconferencesArticle/Chapter ViewAbstractPublication PagessmaConference Proceedingsconference-collections
short-paper

Extracting Control Features to Predict a Player’s League in StarCraft II

Published: 04 November 2021 Publication History

Abstract

The players are divided into seven leagues depending on their skill in StarCraft II. Since it is most ideal for players with similar skills to play games, it is important to be included in the right league. This paper proposes a method to predict a player’s league. Our proposed method is extracting control features from the replay, and introduce a useful feature that is not well known. We use a Random Forest for verifying the importance of features.

References

[1]
T. Avontuur, P. Spronck, and M. Zaanen. 2013. Player Skill Modeling in Starcraft II. In AIIDE.
[2]
S. Liu, C. Ballinger, and S.J. Louis. 2013. Player identification from RTS game replays. 28th International Conference on Computers and Their Applications 2013, CATA 2013 (01 2013), 313–318.
[3]
Fernando Palero, Cristian Ramirez-Atencia, and David Camacho. 2015. Online Gamers Classification Using K-means. In Intelligent Distributed Computing VIII, David Camacho, Lars Braubach, Salvatore Venticinque, and Costin Badica (Eds.). Springer International Publishing, Cham, 201–208.
[4]
Rodrigo Vicencio-Moreira, Regan Mandryk, and Carl Gutwin. 2015. Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. In CHI’15: Proceedings of the 2015 CHI international conference on Human factors in computing systems. Seoul, Korea, 2255–2264. Honourable Mention Award given to top 5% of submissions.
[5]
Oriol Vinyals, I. Babuschkin, W. Czarnecki, 2019. Grandmaster level in StarCraft II using multi-agent reinforcement learning. Nature (2019), 1–5.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
SMA 2020: The 9th International Conference on Smart Media and Applications
September 2020
491 pages
ISBN:9781450389259
DOI:10.1145/3426020
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 November 2021

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Control
  2. League
  3. StarCraft II

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Funding Sources

  • National Research Foundation ofKorea (NRF) grant

Conference

SMA 2020

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)15
  • Downloads (Last 6 weeks)0
Reflects downloads up to 21 Sep 2024

Other Metrics

Citations

Cited By

View all

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media