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No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door
Computation is increasingly seen as a design material, finding its way into once mundane objects, surfaces and spaces. As such, demonstrations of the convergence of architectural elements and interactive systems are becoming commonplace in both research ...
Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users
Many existing Augmented Reality (AR) systems facilitate remote collaboration by allowing users to share activity cues such as cursors. However, a lot of these systems require expensive hardware or non-negligible calibration phases which may deter novice ...
Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play
In digital games, visuals and audios are widely used to provide immersion; with an introduction to VR (Virtual Reality) in games, novel interaction opportunities are possible. Interactions in VR are similar to real-life. Hence haptics plays a crucial ...
Artefact: A UML-based framework for model-driven development of interactive surface prototypes
While interactive surface prototypes may be highly application-specific, existing prototypes hint at common, recurring design considerations. Given the rapid accumulation of near-identical prototypes, there is a need to promote design reuse. In this ...
Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
In a typical home or office setting, a work desk provides a surface that primarily holds objects and is used for everyday tasks such as writing and typing. However, given its centrality and multiple surfaces, many of which are always unoccupied, an ...
How Content Drives Interaction With Public Displays
Existing research into user engagement with public displays tends to focus on aspects of visual and interaction design, with less thought given towards how the choice of content may influence user behavior. In this article, we survey the existing ...
ALiSE: Through the mirrored space, and what user interacts with avatars naturally
Augmented Reality (AR) and Virtual Reality (VR) interfaces, such as a conventional head-mounted display (HMD), have the problem of being unable to share the content experience with people who are not wearing the device. To solve this problem, we focus on ...
Fast 3D point-cloud segmentation for interactive surfaces
Easily accessible depth sensors have enabled using point-cloud data to augment tabletop surfaces in everyday environments. However, point-cloud operations are computationally expensive and challenging to perform in real-time, particularly when targeting ...
Adapting a Floor Sensor for Autonomous Robots in a Smart Building
We demonstrate a real time recognition of autonomous robots using a floor sensor. In these years, many types of autonomous mobility such as delivery robots and guiding robots are introduced to building facilities. To provide smooth operation of robots in ...
Teaching Conversational Robots in a Museum Exhibition with Interactive Surfaces
Teaching Artificial intelligence concepts is incorporated in many formal and informal educational institutions. This demo showcases a novel learning experience of fundamental AI concepts for children in a 30-minute, engaging, hands-on, and playful ...
Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
- Hans-Christian Jetter,
- Jan-Henrik Schröder,
- Jan Gugenheimer,
- Mark Billinghurst,
- Christoph Anthes,
- Mohamed Khamis,
- Tiare Feuchtner
Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users to freely move between different locations within the reality-virtuality ...
Index Terms
- Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
ISS '19 | 85 | 26 | 31% |
ISS '18 | 105 | 28 | 27% |
ISS '18 Companion | 105 | 28 | 27% |
ISS '17 | 119 | 32 | 27% |
ISS '16 | 119 | 33 | 28% |
Overall | 533 | 147 | 28% |