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ISS Companion '21: Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces
ACM2021 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ISS '21: Interactive Surfaces and Spaces Lodz Poland November 14 - 17, 2021
ISBN:
978-1-4503-8340-0
Published:
14 November 2021
Sponsors:

Reflects downloads up to 09 Nov 2024Bibliometrics
Abstract

No abstract available.

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SESSION: Case Studies
demonstration
No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door

Computation is increasingly seen as a design material, finding its way into once mundane objects, surfaces and spaces. As such, demonstrations of the convergence of architectural elements and interactive systems are becoming commonplace in both research ...

SESSION: Posters
research-article
Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users

Many existing Augmented Reality (AR) systems facilitate remote collaboration by allowing users to share activity cues such as cursors. However, a lot of these systems require expensive hardware or non-negligible calibration phases which may deter novice ...

research-article
Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play

In digital games, visuals and audios are widely used to provide immersion; with an introduction to VR (Virtual Reality) in games, novel interaction opportunities are possible. Interactions in VR are similar to real-life. Hence haptics plays a crucial ...

research-article
Open Access
Artefact: A UML-based framework for model-driven development of interactive surface prototypes

While interactive surface prototypes may be highly application-specific, existing prototypes hint at common, recurring design considerations. Given the rapid accumulation of near-identical prototypes, there is a need to promote design reuse. In this ...

research-article
Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR

In a typical home or office setting, a work desk provides a surface that primarily holds objects and is used for everyday tasks such as writing and typing. However, given its centrality and multiple surfaces, many of which are always unoccupied, an ...

research-article
How Content Drives Interaction With Public Displays

Existing research into user engagement with public displays tends to focus on aspects of visual and interaction design, with less thought given towards how the choice of content may influence user behavior. In this article, we survey the existing ...

research-article
ALiSE: Through the mirrored space, and what user interacts with avatars naturally

Augmented Reality (AR) and Virtual Reality (VR) interfaces, such as a conventional head-mounted display (HMD), have the problem of being unable to share the content experience with people who are not wearing the device. To solve this problem, we focus on ...

research-article
Open Access
Fast 3D point-cloud segmentation for interactive surfaces

Easily accessible depth sensors have enabled using point-cloud data to augment tabletop surfaces in everyday environments. However, point-cloud operations are computationally expensive and challenging to perform in real-time, particularly when targeting ...

SESSION: Demonstrations
demonstration
Adapting a Floor Sensor for Autonomous Robots in a Smart Building

We demonstrate a real time recognition of autonomous robots using a floor sensor. In these years, many types of autonomous mobility such as delivery robots and guiding robots are introduced to building facilities. To provide smooth operation of robots in ...

demonstration
Teaching Conversational Robots in a Museum Exhibition with Interactive Surfaces

Teaching Artificial intelligence concepts is incorporated in many formal and informal educational institutions. This demo showcases a novel learning experience of fundamental AI concepts for children in a 30-minute, engaging, hands-on, and playful ...

SESSION: Workshops
panel
Transitional Interfaces in Mixed and Cross-Reality: A new frontier?

Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users to freely move between different locations within the reality-virtuality ...

Contributors
  • Vienna University of Technology
  • Lodz University of Technology
  • INRIA Institut National de Recherche en Informatique et en Automatique
  • University of Bergen
  • University of Lübeck
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Acceptance Rates

Overall Acceptance Rate 147 of 533 submissions, 28%
YearSubmittedAcceptedRate
ISS '19852631%
ISS '181052827%
ISS '18 Companion1052827%
ISS '171193227%
ISS '161193328%
Overall53314728%