Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3546155.3547291acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Visible Mending

Published: 08 October 2022 Publication History

Abstract

In a series of photographic vignettes, we consider several forms of visible mending, keeping in mind the contrasts between the physical world and virtual worlds. Visible mending means repair that is intended to augment rather than merely salvage the value of a design, as a matter of aesthetics or activism for examples. The contribution of this pictorial critique is the presentation and illustration of an inventory of several forms of visible mending, sometimes literal and sometimes abstract, sometimes digital and sometimes physical.

References

[1]
Shunying An Blevis, Eli Blevis, and Bonnie Nardi. 2019. All the Tea in China: Interaction Design Inspirations. In Proceedings of the 2019 on Creativity and Cognition (C&C ‘19). Association for Computing Machinery, New York, NY, USA, 333–345.
[2]
Caitlin DeSilvey and James R. Ryan. 2018. Everyday Kintsukuroi: Mending as making. In Laura Price and Harriet Hawkins (Eds.). Geographies of Making, Craft, and Creativity. Routledge.
[3]
Marium Durrani. 2021. “Like Stitches to a Wound”: Fashioning Taste in and Through Garment Mending Practices. Journal of Contemporary Ethnography 50, no. 6 (December 2021): 775–805. https://doi.org/10.1177/08912416211012031.
[4]
Carol Hayes. 2019. Sashiko Needlework Reborn: From Functional Technology to Decorative Art. Japanese Studies, 39:2, 263-280.
[5]
Lara Houston, Steven J. Jackson, Daniela K. Rosner, Syed Ishtiaque Ahmed, Meg Young, and Laewoo Kang. 2016. Values in Repair. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ‘16). Association for Computing Machinery, New York, NY, USA, 1403–1414.
[6]
Lee Jones and Audrey Girouard. 2021. Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts. In Creativity and Cognition (C&C ’21). Association for Computing Machinery, New York, NY, USA, Article 36, 1–11.
[7]
Steven Kurutz. 2020. Now Is When We All Learn to Darn Our Socks Again. The New York Times, March 12, 2020.
[8]
Heather McKinnon. 2016. Finding Design Value in Modern Mundanity. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS ‘16). ACM, New York, NY, USA, 1059-1071.
[9]
William Odom, James Pierce, Erik Stolterman, and Eli Blevis. 2009. Understanding why we preserve some things and discard others in the context of interaction design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘09). Association for Computing Machinery, New York, NY, USA, 1053–1062. https://.doi.org/10.1145/1518701.1518862
[10]
Daniela K. Rosner, Steven J. Jackson, Garnet Hertz, Lara Houston, and Nimmi Rangaswamy. 2013. Reclaiming repair: maintenance and mending as methods for design. In CHI ‘13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘13). Association for Computing Machinery, New York, NY, USA, 3311–3314.
[11]
Kate Sekules. 2015. Visible Mending. URL visiblemending. com accessed 01.24.2022.
[12]
Sarah Spellings. 2020. Mending Has Never Looked So Good. Vogue. April 22, 2020.
[13]
Miriam Sturdee, Makayla Lewis, Angelika Strohmayer, Katta Spiel, Nantia Koulidou, Sarah Fdili Alaoui, and Josh Urban Davis. 2021. A Plurality of Practices: Artistic Narratives in HCI Research. In Creativity and Cognition (C&C ’21). Association for Computing Machinery, New York, NY, USA, Article 35, 1.
[14]
Paulina Yurman. 2021. Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design. In Creativity and Cognition (C&C ’21). Association for Computing Machinery, New York, NY, USA, Article 38, 1.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
NordiCHI '22: Nordic Human-Computer Interaction Conference
October 2022
1091 pages
ISBN:9781450396998
DOI:10.1145/3546155
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 October 2022

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

NordiCHI '22

Acceptance Rates

Overall Acceptance Rate 379 of 1,572 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 119
    Total Downloads
  • Downloads (Last 12 months)61
  • Downloads (Last 6 weeks)5
Reflects downloads up to 21 Sep 2024

Other Metrics

Citations

Cited By

View all

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media