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Usability of E-learning tools

Published: 25 May 2004 Publication History

Abstract

The new challenge for designers and HCI researchers is to develop software tools for effective e-learning. Learner-Centered Design (LCD) provides guidelines to make new learning domains accessible in an educationally productive manner. A number of new issues have been raised because of the new "vehicle" for education. Effective e-learning systems should include sophisticated and advanced functions, yet their interface should hide their complexity, providing an easy and flexible interaction suited to catch students' interest. In particular, personalization and integration of learning paths and communication media should be provided.It is first necessary to dwell upon the difference between attributes for platforms (containers) and for educational modules provided by a platform (contents). In both cases, it is hard to go deeply into pedagogical issues of the provided knowledge content. This work is a first step towards identifying specific usability attributes for e-learning systems, capturing the peculiar features of this kind of applications. We report about a preliminary users study involving a group of e-students, observed during their interaction with an e-learning system in a real situation. We then propose to adapt to the e-learning domain the so called SUE (Systematic Usability Evaluation) inspection, providing evaluation patterns able to drive inspectors' activities in the evaluation of an e-learning tool.

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Published In

cover image ACM Conferences
AVI '04: Proceedings of the working conference on Advanced visual interfaces
May 2004
425 pages
ISBN:1581138679
DOI:10.1145/989863
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Camera di Commercio di Brindisi
  • Monte dei Paschi di Siena
  • Comune di Corigliano d'Otranto
  • SIGMM: ACM Special Interest Group on Multimedia
  • Università degli Studi di Lecce
  • Provincia di Lecce
  • Università degli Studi dell'Aquila
  • Università degli Studi di Bari
  • Regione Puglia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 May 2004

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Author Tags

  1. e-learning
  2. learner centered design
  3. usability evaluation

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Cited By

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  • (2024)Find the Bot!: Gamifying Facial Emotion Recognition for Both Human Training and Machine Learning Data CollectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642880(1-20)Online publication date: 11-May-2024
  • (2023)Educators’ Perspectives on Usability of the Moodle LMS: A Case of the National Institute of Transport, TanzaniaEAST AFRICAN JOURNAL OF EDUCATION AND SOCIAL SCIENCES10.46606/eajess2023v04i03.02874:3(158-171)Online publication date: 30-Jun-2023
  • (2023)Usability of Chat and Forum Discussion Tools in Higher EducationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638392(504-517)Online publication date: 2-Dec-2023
  • (2023)Using Video Games as a Tool in Math Education2023 IEEE International Conference on Smart Information Systems and Technologies (SIST)10.1109/SIST58284.2023.10223532(237-240)Online publication date: 4-May-2023
  • (2023)Learning System for Relational AlgebraLearning and Collaboration Technologies10.1007/978-3-031-34411-4_5(54-63)Online publication date: 9-Jun-2023
  • (2022)How to Use Artificial Intelligence in Education?Handbook of Research on Artificial Intelligence in Government Practices and Processes10.4018/978-1-7998-9609-8.ch019(339-352)Online publication date: 2022
  • (2022)Attractiveness of Collaborative Platforms for Sustainable E-Learning in Business StudiesSustainability10.3390/su1414825714:14(8257)Online publication date: 6-Jul-2022
  • (2022)English Majors’ Online Learning Technology Needs in ChinaProceedings of the 2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning10.1145/3514262.3514353(160-167)Online publication date: 14-Jan-2022
  • (2022)Assessing the Usability and Perceived Usefulness of a Moodle Platform Within Libyan Higher Education Institutions2022 IEEE 2nd International Maghreb Meeting of the Conference on Sciences and Techniques of Automatic Control and Computer Engineering (MI-STA)10.1109/MI-STA54861.2022.9837507(242-247)Online publication date: 23-May-2022
  • (2021)Identifying Tertiary Students’ Perception of Usabilities of Rain ClassroomTechnology, Knowledge and Learning10.1007/s10758-021-09524-327:4(1215-1235)Online publication date: 5-May-2021
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