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Hybrid design creates innovative museum experiences

Published: 01 March 2005 Publication History

Abstract

Assembling mixed media artifacts in order to create engaging museum environments.

References

[1]
Ciolfi, L., and Bannon, L. Designing interactive museum exhibits: Enhancing visitor curiosity through augmented artifacts. In Proceedings of the European Conference on Cognitive Ergonomics. (Catania, Italy, Sept. 2002), 311--317.]]
[2]
Ferris, K., Bannon, L., Ciolfi, L., Gallagher, P., Hall, T., and Lennon, M. Shaping Experiences in the Hunt Museum: A Design Case Study. In Proceedings of ACM Designing Interactive Systems Conference, (Boston, MA, Aug 1--4, 2004) 205--214.]]
[3]
Fraser, M., Stanton, D., Ng, K., Benford, S., O'Malley, C., Bowers, J., Taxén, G., Ferris, K., and Hindmarsh, J. Assembling history: Achieving coherent experiences with diverse technologies. In Proceedings of ECSCW 04 (Finland, 2004), Kluwer Academic Publishers.]]
[4]
vom Lehn, D., Heath, C., and Hindmarsh, J. Exhibiting interaction: Conduct and collaboration in museums and galleries. Symbolic Interaction 24, 2 (2001), 189--216.]]

Cited By

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  • (2024)Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated StorytellingProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685360(1-17)Online publication date: 13-Oct-2024
  • (2024)Meeting of collaborators: projection of an experimental exhibition ‘The Toys in My Money Box Are in My Playground' (2021–2024)Museum Management and Curatorship10.1080/09647775.2024.2408226(1-26)Online publication date: 27-Sep-2024
  • (2023)Large Language Models as Recommendation Systems in MuseumsElectronics10.3390/electronics1218382912:18(3829)Online publication date: 10-Sep-2023
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Published In

cover image Communications of the ACM
Communications of the ACM  Volume 48, Issue 3
The disappearing computer
March 2005
108 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/1047671
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 March 2005
Published in CACM Volume 48, Issue 3

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Cited By

View all
  • (2024)Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated StorytellingProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685360(1-17)Online publication date: 13-Oct-2024
  • (2024)Meeting of collaborators: projection of an experimental exhibition ‘The Toys in My Money Box Are in My Playground' (2021–2024)Museum Management and Curatorship10.1080/09647775.2024.2408226(1-26)Online publication date: 27-Sep-2024
  • (2023)Large Language Models as Recommendation Systems in MuseumsElectronics10.3390/electronics1218382912:18(3829)Online publication date: 10-Sep-2023
  • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
  • (2023)Research on Usability Evaluation of Online Exhibition ApplicationsHuman-Computer Interaction10.1007/978-3-031-35599-8_22(347-362)Online publication date: 23-Jul-2023
  • (2023)Research on Progress and Trend of Display Space Interaction Design Based on BibliometricsCulture and Computing10.1007/978-3-031-34732-0_12(164-176)Online publication date: 23-Jul-2023
  • (2022)Designing for Design-after-Design in a Museum InstallationNordic Human-Computer Interaction Conference10.1145/3546155.3546687(1-11)Online publication date: 8-Oct-2022
  • (2022)Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitorsProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532802(125-134)Online publication date: 20-Jun-2022
  • (2022)Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts HeritageJournal on Computing and Cultural Heritage 10.1145/352274315:4(1-21)Online publication date: 6-Dec-2022
  • (2022)Visual content analysis of visitors’ engagement with an instagrammable exhibitionMuseum Management and Curatorship10.1080/09647775.2021.202390237:6(583-597)Online publication date: 24-Jan-2022
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