Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1054972.1055074acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Designing the spectator experience

Published: 02 April 2005 Publication History

Abstract

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI - how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.

References

[1]
Agre, P. E., Changing Places, Contexts of Awareness in Computing. In Human Computer Interaction, 16 (2-4), pp. 177--192, 2001.
[2]
Aoki, P.M., Grinter, R.E., Hurst, A., Szymanski, M.H., Thornton, J.D. and Woodruff, A. Sotto Voce: exploring the interplay of conversation and mobile audio spaces. In Proc. CHI 2002, pp. 431--438, ACM Press.
[3]
Bellotti, V., Back, M., Edwards, W.K., Grinter, R.E., Henderson, A. and Lopes, C. Making sense of sensing systems: Five questions for designers and researchers. In Proc. CHI 2002, pp. 415--422, ACM Press.
[4]
Benford, S., Flintham, M., Drozd, A., Anastasi, R., Rowland, D., Tandavanitj, N., Adams, M., Row-Farr, J., Oldroyd, A. and Sutton, J. Uncle Roy All Around You: Implicating the City in a Location-Based Performance. In Proc. Advances in Computer Entertainment (ACE 2004), ACM Press.
[5]
Borchers, J. A Pattern Approach to Interaction Design. John Wiley & Sons, Inc., 2001.
[6]
Bowers, J., TONETABLE: A Multi-User, Mixed Media, Interactive Installation. In Proc. COST G-6 Conference on Digital Audio Effects (DAFX-01), 2001.
[7]
Bowers, J. and Hellström, S.O., Simple interfaces to complex sound in improvised music. In Proc. CHI 2000 Extended Abstracts, pp. 125--126, ACM Press.
[8]
Davies, C. and Harrison, J. "Osmose: Towards Broadening the Aesthetics of Virtual Reality," ACM Computer Graphics: Virtual Reality, Vol. 30 (4) (1996).
[9]
Drozd, A., Bowers, J., Benford, S., Greenhalgh, C. and Fraser, M. Collaboratively Improvising Magic: An Approach to Managing Participation in an On-Line Drama. In Proc. European Conference on Computer-Supported Cooperative Work (ECSCW), pp. 159--178, Kluwer, 2001.
[10]
Fraser, M., Stanton, D., Ng, K. H., Benford, S., O'Malley, S., Bowers, J., Taxén, G., Ferris, K. and Hindmarsh, J. Assembling history: Achieving coherent experiences with diverse technologies. In Proc. of European Conference on Computer Supported Cooperative Work (ECSCW), pp. 179--198. Oulu University Press, 2003.
[11]
Gaver, W. W., Beaver, J. and Benford, S, Ambiguity as a Resource for Design. In Proc. CHI 2003, pp. 233--240, ACM Press.
[12]
Geser, H., Towards a Sociological Theory of the Mobile Phone, University of Zürich, 2001.
[13]
Heath, C. and Luff, P. K. Collaboration and Control: Crisis management and multimedia technology in London Underground Line Control Rooms. In Journal of Computer Supported Cooperative Work, 1 (1-2), pp. 69--94, Kluwer, 1992.
[14]
Heath, C., Luff, P. K., vom Lehn, D., Hindmarsh, J., and Cleverly, J. Crafting participation: Designing ecologies, configuring experience. In Visual Communication, 1(1), 2002, pp. 9--34.
[15]
Koleva, B., Schnädelbach, H., Benford, S., Greenhalgh, C. Traversable interfaces between real and virtual worlds. In Proc. CHI 2000, pp. 233--240, ACM Press.
[16]
Koleva, B., Taylor, I., Benford, S., Fraser, M., Greenhalgh, C., Schnådelbach, H., Lehn, D.v., Heath, C., Row-Farr J., and Adams, M. Orchestrating a mixed reality performance. In Proc. CHI 2001, pp. 38--45, ACM Press.
[17]
Lamont, P. and Wiseman, R. Magic in Theory: An introduction to the theoretical and psychological elements of conjouring. University of Hertfordshire Press, 1999.
[18]
Laurel, B., Computers as Theatre, Addison-Wesley, 1993.
[19]
vom Lehn, D., Heath, C. and Hindmarsh, J. Exhibiting interaction: Conduct and collaboration in museums and galleries. In Symbolic Interaction, 24(2), pp. 189--216.
[20]
Maynes-Aminzade, D., Pausch, R. and Seitz, S. Techniques for Interactive Audience Participation. In Proc. IEEE International Conference on Multimodal Interfaces (ICMI), 2002.
[21]
Reeves, S., Fraser. M. and Benford, S., Engaging Augmented Reality, Presentation at alt.chi2005, in Adjunct Proceedings of CHI 2005, Portland, Oregon, 2005, ACM.
[22]
Rosen, C. Piano Notes: The Hidden World of the Pianist. Penguin Press, 2002.
[23]
Sanneblad, J. and Holmquist, L. E. "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. In Proc. of International Conference on Entertainment Computing (ICEC), 2004.
[24]
Schnädelbach, H., Koleva, B., Flintham, M., Fraser, M., Izadi, S., Chandler, P., Foster, M., Benford, S., Greenhalgh, C. and Rodden, T. The Augurscope: A mixed reality interface for outdoors. In Proc. CHI 2002, pp. 9--16, ACM Press.
[25]
Sheridan, J., Dix, A., Lock, S. and Bayliss, A. Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas. In Proc. British HCI Conference, 2004.
[26]
Stewart, J., Bederson, B. and Druin, A., Single Display Groupware: a Model for Co-present Collaboration. In Proc. CHI 1999, pp. 286--293, ACM Press.
[27]
Sudnow, D., Ways of the Hand: The Organization of Improvised Conduct, Routledge & Kegan Paul, 1978.
[28]
Wilson, S., Information Arts: Intersections of art, science and technology, The MIT Press, 2002.
[29]
Z, P., Audible Image/Visible Sound: Donald Swearingen's Living off the List. 21st Century Music, 8 (1).

Cited By

View all
  • (2024)Mindful Waters: An Interactive Digital Aquarium for People with DementiaMultimodal Technologies and Interaction10.3390/mti80800658:8(65)Online publication date: 26-Jul-2024
  • (2024)The Elephant in the Room: Expert Experiences Designing, Developing and Evaluating Data Visualizations on Large DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981398:ISS(301-329)Online publication date: 24-Oct-2024
  • (2024)Best Practices for Technology-Mediated Audience Interaction in Dance PerformancesProceedings of the 9th International Conference on Movement and Computing10.1145/3658852.3659083(1-6)Online publication date: 30-May-2024
  • Show More Cited By

Index Terms

  1. Designing the spectator experience

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2005
    928 pages
    ISBN:1581139985
    DOI:10.1145/1054972
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 April 2005

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. art
    2. design framework
    3. expression
    4. galleries
    5. magic
    6. museums
    7. performance
    8. public experiences
    9. spectators

    Qualifiers

    • Article

    Conference

    CHI05
    Sponsor:

    Acceptance Rates

    CHI '05 Paper Acceptance Rate 93 of 372 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)239
    • Downloads (Last 6 weeks)18
    Reflects downloads up to 17 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Mindful Waters: An Interactive Digital Aquarium for People with DementiaMultimodal Technologies and Interaction10.3390/mti80800658:8(65)Online publication date: 26-Jul-2024
    • (2024)The Elephant in the Room: Expert Experiences Designing, Developing and Evaluating Data Visualizations on Large DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981398:ISS(301-329)Online publication date: 24-Oct-2024
    • (2024)Best Practices for Technology-Mediated Audience Interaction in Dance PerformancesProceedings of the 9th International Conference on Movement and Computing10.1145/3658852.3659083(1-6)Online publication date: 30-May-2024
    • (2024)Searching for Us: A Pervasive Tangible Narrative About FriendshipCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3665423(284-288)Online publication date: 1-Jul-2024
    • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024
    • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
    • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
    • (2024)From Plating to Tasting: Towards Understanding the Choreography of Computational FoodProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642516(1-17)Online publication date: 11-May-2024
    • (2024)Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642049(1-21)Online publication date: 11-May-2024
    • (2024)Encountering Autonomous Robots on Public StreetsProceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610977.3634936(561-571)Online publication date: 11-Mar-2024
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media