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A study of mobile mood awareness and communication through MobiMood

Published: 16 October 2010 Publication History

Abstract

Recent research shows that there has been increased interest in investigating the role of mood and emotions in the HCI domain. Our moods, however, are complex. They are affected by many dynamic factors and can change multiple times throughout each day. Furthermore, our mood can have significant implications in terms of our experiences, our actions and most importantly on our interactions with other people. We have developed MobiMood, a proof-of-concept social mobile application that enables groups of friends to share their moods with each other. In this paper, we present the results of an exploratory field study of MobiMood, focusing on explicit mood sharing in-situ. Our results highlight that certain contextual factors had an effect on mood and the interpretation of moods. Furthermore, mood sharing and mood awareness appear to be good springboards for conversations and increased communication among users. These and other findings lead to a number of key implications in the design of mobile social awareness applications.

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    cover image ACM Other conferences
    NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
    October 2010
    889 pages
    ISBN:9781605589343
    DOI:10.1145/1868914
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 16 October 2010

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    Author Tags

    1. awareness
    2. emotions
    3. field study
    4. location
    5. mobile computing
    6. mobile interaction
    7. moods
    8. social context

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