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Deep shadow maps

Published: 01 July 2000 Publication History

Abstract

We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a single depth at each pixel, deep shadow maps store a representation of the fractional visibility through a pixel at all possible depths. Deep shadow maps have several advantages. First, they are prefiltered, which allows faster shadow lookups and much smaller memory footprints than regular shadow maps of similar quality. Second, they support shadows from partially transparent surfaces and volumetric objects such as fog. Third, they handle important cases of motion blur at no extra cost. The algorithm is simple to implement and can be added easily to existing renderers as an alternative to ordinary shadow maps.

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Cited By

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  • (2024)Combined volume and surface rendering with global illumination cachingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-02932-940:4(2491-2503)Online publication date: 1-Apr-2024
  • (2023)Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting EnvironmentsSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596749(339-348)Online publication date: 1-Aug-2023
  • (2023)A Distributed-Memory Parallel Approach for Volume Rendering with Shadows2023 IEEE 13th Symposium on Large Data Analysis and Visualization (LDAV)10.1109/LDAV60332.2023.00010(22-31)Online publication date: 23-Oct-2023
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Published In

cover image ACM Conferences
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques
July 2000
547 pages
ISBN:1581132085
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton

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ACM Press/Addison-Wesley Publishing Co.

United States

Publication History

Published: 01 July 2000

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SIGGRAPH '00 Paper Acceptance Rate 59 of 304 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

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  • (2024)Combined volume and surface rendering with global illumination cachingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-02932-940:4(2491-2503)Online publication date: 1-Apr-2024
  • (2023)Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting EnvironmentsSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596749(339-348)Online publication date: 1-Aug-2023
  • (2023)A Distributed-Memory Parallel Approach for Volume Rendering with Shadows2023 IEEE 13th Symposium on Large Data Analysis and Visualization (LDAV)10.1109/LDAV60332.2023.00010(22-31)Online publication date: 23-Oct-2023
  • (2023)RelightableHands: Efficient Neural Relighting of Articulated Hand Models2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.01599(16663-16673)Online publication date: Jun-2023
  • (2023)MEGANE: Morphable Eyeglass and Avatar Network2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.01228(12769-12779)Online publication date: Jun-2023
  • (2023)Template-based scattering illumination for volumetric datasetMultimedia Tools and Applications10.1007/s11042-023-17859-583:20(58555-58571)Online publication date: 22-Dec-2023
  • (2022)Real-Time Hair Filtering with Convolutional Neural NetworksProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/35226065:1(1-15)Online publication date: 4-May-2022
  • (2021)Approximate Image-Space Multidirectional Occlusion Shading Model for Direct Volume RenderingApplied Sciences10.3390/app1112571711:12(5717)Online publication date: 20-Jun-2021
  • (2021)Illumination-aware Digital Image Compositing for Full-length Human Figures2021 International Conference on Cyberworlds (CW)10.1109/CW52790.2021.00011(17-24)Online publication date: Sep-2021
  • (2020)A Survey of Multifragment RenderingComputer Graphics Forum10.1111/cgf.1401939:2(623-642)Online publication date: 13-Jul-2020
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