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A method of shadow puppet figure modeling and animation

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Abstract

To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.

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Correspondence to Ke-jun Zhang.

Additional information

Project partly supported by the National Natural Science Foundation of China (Nos. 61103100, 61303137, and 51205059), the Natural Science Foundation of Zhejiang Province, China (Nos. Y13F020143 and LY13F030002), and the Fundamental Research Funds for the Central Universities, China (No. 2014QNA5009)

ORCID: Xiao-fang HUANG, http://orcid.org/0000-0002-1210-7580

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Huang, Xf., Sun, Sq., Zhang, Kj. et al. A method of shadow puppet figure modeling and animation. Frontiers Inf Technol Electronic Eng 16, 367–379 (2015). https://doi.org/10.1631/FITEE.1400351

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  • DOI: https://doi.org/10.1631/FITEE.1400351

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