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Authors: Cristina Rodriguez-de-Pablo 1 ; Joel C. Perry 1 ; Sivakumar Balasubramanian 1 ; Aitor Belloso 1 ; Andrej Savić 2 ; Tijana Dimkić Tomić 3 and Thierry Keller 1

Affiliations: 1 TECNALIA, Spain ; 2 TECNALIA Serbia Ltd and University of Belgrade - School of Electrical Engineering, Serbia ; 3 Clinic for rehabilitation Dr Miroslav Zotović and University of Belgrade, Serbia

Keyword(s): Serious Games, Upper-limb Rehabilitation, Robotic Rehabilitation, Quantitative Assessment, Reach Training, Motivation, Stroke, Home-based Telerehabilitation.

Abstract: Research shows that better results in post-stroke rehabilitation are obtained when patients receive more intensive therapy. However, the increasing affected population and the limited healthcare resources prevent the provision of intense rehabilitation care. Thus, there is a need for a more autonomous and scalable care provision methods that can be transferred out of the clinic and into home environments. Serious games in combination with robotic rehabilitation can provide an affordable, engaging, and effective way to intensify treatment, both at the clinic and at home. Furthermore, they can offer quantitative assessment of motor performance, allowing individualized treatments and to keep the patient and their therapists informed about therapy progress. Towards this end, a set of games for assessment and training of upper-limb motor impairment after stroke with the ArmAssist is presented. A special effort has been made to design the assessment games in order to be able, not only to m easure the effectiveness of the training, but also to compare the assessment results with the standard assessment scales used in the clinic. Feedback from usability testing of previous versions of the system has also been crucial for the final design. Preliminary results of an ongoing clinical testing are presented. (More)

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Paper citation in several formats:
Rodriguez-de-Pablo, C. ; Perry, J. ; Balasubramanian, S. ; Belloso, A. ; Savić, A. ; Dimkić Tomić, T. and Keller, T. (2014). Serious Games for Assessment and Training in Post-stroke Robotic Upper-limb Telerehabilitation. In Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics (NEUROTECHNIX 2014) - VirtRehab; ISBN 978-989-758-056-7, SciTePress, pages 126-134. DOI: 10.5220/0005168601260134

@conference{virtrehab14,
author={Cristina Rodriguez{-}de{-}Pablo and Joel C. Perry and Sivakumar Balasubramanian and Aitor Belloso and Andrej Savić and Tijana {Dimkić Tomić} and Thierry Keller},
title={Serious Games for Assessment and Training in Post-stroke Robotic Upper-limb Telerehabilitation},
booktitle={Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics (NEUROTECHNIX 2014) - VirtRehab},
year={2014},
pages={126-134},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005168601260134},
isbn={978-989-758-056-7},
}

TY - CONF

JO - Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics (NEUROTECHNIX 2014) - VirtRehab
TI - Serious Games for Assessment and Training in Post-stroke Robotic Upper-limb Telerehabilitation
SN - 978-989-758-056-7
AU - Rodriguez-de-Pablo, C.
AU - Perry, J.
AU - Balasubramanian, S.
AU - Belloso, A.
AU - Savić, A.
AU - Dimkić Tomić, T.
AU - Keller, T.
PY - 2014
SP - 126
EP - 134
DO - 10.5220/0005168601260134
PB - SciTePress