Authors:
Chairi Kiourt
1
;
Dimitris Kalles
2
;
Aris Lalos
3
;
Nikolaos Papastamatiou
4
;
Panayotis Silitziris
3
;
Evgenia Paxinou
2
;
Helena Theodoropoulou
3
;
Vasilis Zafeiropoulos
2
;
Alexandros Papadopoulos
4
and
George Pavlidis
1
Affiliations:
1
Institute for Language and Speech Processing, Athena-Research and Innovation Center in Information, Communication and Knowledge Technologies, Greece
;
2
School of Science and Technology, Hellenic Open University, Greece
;
3
Industrial Systems Institute, Athena-Research and Innovation Center in Information, Communication and Knowledge Technologies, Greece
;
4
Omega Technology, Greece
Keyword(s):
Extended Reality, Virtual Reality, Augmented Reality, Mixed Reality, Gamification, Interactive Technologies, STEM Education, Educational Laboratories.
Abstract:
One of the most challenging tasks in Extended Reality based environments is the creation of realistic, interactive and attractive simulation with personalised content, without overlooking the main purpose of the system, which, in our case, is education. This paper introduces the XRLabs platform, which is an Extended Reality platform to assist in the training of students in all educational levels, focusing on the use of simulation for wet laboratories. Within this framework, the proposed systems are based on cutting-edge Virtual, Augmented and Mixed Reality (Extended Reality) technologies. We adopted gamification methods and simulation to enhance the conventional educational practices in laboratories. The highly interactive platform will allow students to enjoy sustainable edutainment experiences, especially in distance/online learning contexts for Science, Technology, Engineering, and Mathematics.