Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App

  • Published:
Journal of Archaeological Method and Theory Aims and scope Submit manuscript

Abstract

Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation of archaeological heritage and material culture. Work at the UNESCO World Heritage site of Çatalhöyük has demonstrated that new digital approaches for capturing, processing, analyzing, and curating stratigraphic data in 3D are now feasible. Real-time visualization engines allow us to simulate the stratigraphy of a site, the three-dimensional surfaces of ancient buildings, as well as the ever-changing morphology of cultural landscapes. Nonetheless, more work needs to be done to address methodological questions such as follows: can three-dimensional models and stratigraphic relationships, based on 3D surfaces and volumes, be used to perform archaeological interpretation? How can a 3D virtual scenario become the interface to cultural data and metadata stored in external online databases? How can we foster a sense of presence and user embodiment in the simulation of ancient cities and archaeological sites? This article aims to provide viable solutions to the methodological challenge of designing a comprehensive digital archaeological workflow from the data acquisition and interpretation in the field to a three-dimensional digital data curation based on interactive visualization, searchable 3D data, and virtual environments. This work describes the results we achieved developing the application Dig@IT, a multi-platform, scalable virtual reality tool able to foster archaeological data analysis, interpretation, and curation in a realistic and highly interactive virtual environment.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10

Similar content being viewed by others

References

  • Alshawabkeh, Y. (2005). Using terrestrial laser scanning for the 3D reconstruction of Petra–Jordan. Photogrammetric Week, 5, 39–48.

    Google Scholar 

  • ArcGIS for Desktop. (2016). ESRI. http://desktop.arcgis.com/en/#3d. Accessed October 18.

  • ARTTRACK5. (2016). Advanced Realtime Tracking. http://www.ar-tracking.com/products/tracking-systems/arttrack-system/arttrack5/. Accessed November 17.

  • Ashley, M., Tringham, R., & Perlingieri, C. (2011). Last house on the hill: digitally remediating data and media for preservation and access. Journal of Computing and Cultural Heritage, 4(4), 13:1–13: 26. doi:10.1145/2050096.2050098.

  • Bayliss, A., Brock, F., Farid, S., Hodder, I., Southon, J., & Taylor, R. E. (2015). Getting to the bottom of it all: a Bayesian approach to dating the start of Çatalhöyük. Journal of World Prehistory, 28(1), 1–26. doi:10.1007/s10963-015-9083-7.

    Article  Google Scholar 

  • Berggren, Å., Dell’Unto, N., Forte, M., Haddow, S., Hodder, I., Issavi, J., Lercari, N., Mazzucato, C., Mickel, A., & Taylor, J. S. (2015). Revisiting reflexive archaeology at Çatalhöyük: integrating digital and 3D technologies at the trowel’s edge. Antiquity, 89(344), 433–448.

    Article  Google Scholar 

  • Biehl, P. F., Franz, I., Ostaptchouk, S., Orton, D., Rogasch, J., & Rosenstock, E. (2012). One community and two tells: the phenomenon of relocating tell settlements at the turn of the 7th and 6th millennia in Central Anatolia. Socio-Environmental Dynamics over the Last, 12, 53–66.

    Google Scholar 

  • Campana, S., Morelli, G., Catanzariti, G., Strutt, K., Ogden, J., Forte, M., & Lercari, N. (2013). 4D surveys at Çatalhöyük (Turkey). In Digital Heritage 2013 International Congress. Marseille.

  • Çatalhöyük Database. (2016). http://www.catalhoyuk.com/research/database. Accessed August 29.

  • Çatalhöyük Image Collection Database. (2016). http://server.catalhoyuk.com/netpub/server.np?base&site=catalhoyuk&catalog=catalog&template=search.np&showindex=true. Accessed August 29.

  • Çatalhöyük Living Archive. (2016). http://catalhoyuk.stanford.edu/. Accessed August 29.

  • Çatalhöyük Research Project. (2016). http://www.catalhoyuk.com/project. Accessed November 17.

  • Center for Cyber-Archaeology & Sustainability. (2017). http://ccas.ucsd.edu/. Accessed April 27.

  • Cox, G. (2011). Photo-realistic reality: focusing on artistic space at Çatalhöyük. MSc. Southampton: University of Southampton.

  • Dell’Unto, N. (2014). The use of 3D models for intra-site investigation in archaeology. In 3D recording and modeling in archaeology and cultural heritage. Theory and Best Practices, edited by Stefano Campana and Fabio Remondino. BAR International Series. Oxford, U.K.: Archaeopress. http://lup.lub.lu.se/record/3954790.

  • Dell’Unto, N., Landeschi, G., Apel, J., & Poggi, G. (2017). 4D recording at the trowel’s edge: using three-dimensional simulation platforms to support field interpretation. Journal of Archaeological Science: Reports, 12(April), 632–645. doi:10.1016/j.jasrep.2017.03.011.

    Article  Google Scholar 

  • Dellepiane, M., Dell’Unto, N., Callieri, M., Lindgren, S., & Scopigno, R. (2013). Archeological excavation monitoring using dense stereo matching techniques. Journal of Cultural Heritage, 14(3), 201–210.

    Article  Google Scholar 

  • DiVE. (2016). Duke Immersive Virtual Environment. http://virtualreality.duke.edu/. Accessed December 19.

  • Doneus, M., & Neubauer, W. (2005a). 3D laser scanners on archaeological excavations. In Proceedings of the XXth International Symposium CIPA, 226–31. Torino.

  • Doneus, M., & Neubauer, W. (2005b). Laser scanners for 3D documentation of stratigraphic excavations. In E. Baltsavias, A. Gruen, L. Van Gool, & M. Pateraki (Eds.), Recording, modeling and visualization of cultural heritage (pp. 193–203). Leiden: Taylor & Francis/Balkema.

    Google Scholar 

  • Emele, M. (2000). Virtual spaces, atomic pig-bones and miscellaneous goddesses. In I. Hodder (Ed.), Towards reflexive methods in archaeology: the example at Çatalhöyük (pp. 219–228). Cambridge: McDonald Institute for Archaeological Research.

    Google Scholar 

  • Forte, M. (2011). 3D digging project. Research Report Çatalhöyük 2010 Archive Report. Stanford University. http://www.catalhoyuk.com/archive_reports/2010.

  • Forte, M. (2014). 3D archaeology: new perspectives and challenges—the example of Çatalhöyük. Journal of Eastern Mediterranean Archaeology & Heritage Studies, 2(1), 1–29. doi:10.5325/jeasmedarcherstu.2.1.0001.

    Article  Google Scholar 

  • Forte, M. & Stefano, C. (2016). Digital methods and remote sensing in archaeology. 1st ed. Quantitative Methods in the Humanities and Social Sciences 2199–0956. Springer International Publishing. http://www.springer.com/us/book/9783319406565.

  • Forte, M., & Danelon, N. (2016). UAV’s prospects for mapping archaeological sites: Çatalhöyük and Isaura Vetus (Turkey). San Francisco, CA: In Proceedings of the Archaeological Institute of America 117th Annual Meeting.

  • Forte, M,, & Lercari, N. (2015). Building 89 3D digging project. Research Report Çatalhöyük 2014 Archive Report. Stanford University. http://www.catalhoyuk.com/archive_reports/2014.

  • Forte, M., Dell’Unto, N., Issavi, J., Onsurez, L., & Lercari, N. (2012). 3D archaeology at Çatalhöyük. International Journal of Heritage in the Digital Era, 1(3), 351–378. doi:10.1260/2047-4970.1.3.351.

    Article  Google Scholar 

  • Forte, M., Dell’Unto, N., & Lercari, N. (2014). 3D digging projects—season 2013. Research Report Çatalhöyük 2013 Archive Report. Stanford University. http://www.catalhoyuk.com/archive_reports/2013.

  • Forte, M., Dell’Unto, N., Jonsson, K., & Lercari, N. (2015). Interpretation process at Çatalhöyük using 3D. In I. Hodder & A. Marciniak (Eds.), Assembling Çatalhöyük (Vol. 1, pp. 43–57). New York Routledge: Themes in contemporary archaeology.

    Google Scholar 

  • Forte, M., Danelon, N., Biancifiori, E., Dell’Unto, N., & Lercari, N. (2016). Building 89 and 3D digging project. Research Report Çatalhöyük 2015 Archive Report. Stanford University. http://www.catalhoyuk.com/archive_reports/2015.

  • GNU General Public License v3.0. (2017). https://www.gnu.org/licenses/gpl.html. Accessed May 19.

  • Grossner, K., Hodder, I., Meeks, E., Engel, C., & Mickel, A. (2012) A living archive for Çatalhöyük.” In Proceedings of the 2012 Computer Applications and Quantitative Methods in Archaeology (CAA). http://catalhoyuk.stanford.edu/assets/CAA2014_A%20Living%20Archive%20for%20Catalhoyuk_Apr2014.pdf.

  • Havemann, S., Settgast., V., Berndt, R., Eide, Ø., & Fellner, D. W. (2009). The Arrigo showcase reloaded—towards a sustainable link between 3D and semantics. Journal of Computing and Cultural Heritage 2(1): 4:1–4:13. doi:10.1145/1551676.1551680.

  • Hodder, I. (1997a). ‘Always momentary, fluid and flexible’: towards a reflexive excavation methodology. Antiquity, 71(273), 691–700.

    Article  Google Scholar 

  • Hodder, I. (1997b). Re-opening Çatalhöyük. In I. Hodder (Ed.), On the surface: Çatalhöyük 1993–1995. Çatalhöyük Research Project. British Institute for Archaeology at Ankara Monograph (Vol. 1, p. 22). Cambridge: McDonald Institute for Archaeological Research.

  • Hodder, I. (2000). Towards reflexive method in archaeology: the example at Çatalhöyük. 28. McDonald institute for archaeological research and British institute of archaeology at Ankara.

  • Hodder, I. (2011). Human-thing entanglement: towards an integrated archaeological perspective. Journal of the Royal Anthropological Institute, 17(1), 154–177.

    Article  Google Scholar 

  • Hodder, I., & Cessford, C. (2004). Daily practice and social memory at Çatalhöyük. American Antiquity, 17–40.

  • Hodder, I., & Hutson, S. (2003). Reading the past: current approaches to interpretation in Archaeology. Cambridge University Press.

  • Hodder, I., & Pels, P. (2010). History houses: a new interpretation of architectural elaboration at Çatalhöyük. In I. Hodder (Ed.), Religion in the emergence of civilization: Çatalhöyük as a case study (pp. 163–186). Cambridge University Press.

  • Hyvönen, E. (2009). Semantic portals for cultural heritage. In S. Staab & R. Studer (Eds.), Handbook on Ontologies (pp. 757–778). Berlin Heidelberg: International Handbooks on Information Systems. Springer. doi:10.1007/978-3-540-92673-3_34.

    Chapter  Google Scholar 

  • Kakali, C., Lourdi, I., Stasinopoulou, T., Bountouri, L., Papatheodorou, C., Doerr, M., & Gergatsoulis, M. (2007). Integrating Dublin core metadata for cultural heritage collections using ontologies. International Conference on Dublin Core and Metadata Applications, 0(0), 128–139.

    Google Scholar 

  • Lercari, N. (2014a). Terrestrial laser scanning at Çatalhöyük: new methodologies, results, and research perspectives. Durham, NC: In proceedings of the age of sensing-5th international conference on remote sensing in archaeology.

  • Lercari, N. (2014b). Dig@IT - An immersive VR app for archaeology. https://www.youtube.com/watch?v=BNCgOLPCCag.

  • Lercari, N. (2016a). Simulating history in virtual worlds. In Y. Sivan (Ed.) Handbook on 3D3C Platforms (pp. 337–352). Springer International Publishing.

  • Lercari, N. (2016b). Terrestrial laser scanning in the age of sensing. In M. Forte & S. Campana (Eds.), Digital methods and remote sensing in archaeology: Quantitative methods in the humanities and social sciences 2199–0956 (pp. 3–33). Springer International Publishing. http://www.springer.com/us/book/9783319406565.

  • Lercari, N. (2017). 3D visualization and reflexive archaeology: a virtual reconstruction of Çatalhöyük history houses. Digital Applications in Archaeology and Cultural Heritage. doi:10.1016/j.daach.2017.03.001.

  • Lercari, N., Toffalori, E., Spigarolo, M. & Onsurez, L. (2011). Virtual heritage in the cloud: new perspectives for the virtual museum of Bologna. In VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage. The Eurographics Association. 153–160.

  • Lercari, N., Maurizio F., Zielinski, D., Kopper, R., & Lai, R. (2013). Çatalhöyük at DiVE. Virtual reconstruction and immersive visualization of a Neolithic building. In Proceedings of the 2013 Digital Heritage International Congress. Vol. 2. Marseille, France.

  • Lercari, N., Forte, M., Shiferaw, E., & Kopper, R. (2014a). Reshaping remote sensing and virtual reality at Çatalhöyük. In Proceedings of the Age of Sensing 5th International Conference on Remote Sensing in Archaeology. Durham, NC.

  • Lercari, N., Matthiesen, S., Zielinski, D., & Kopper, R. (2014b). Towards an immersive interpretation of Çatalhöyük at DiVE. In ASOR Annual Meeting 2014. San Diego: American School of Oriental Research.

  • Lercari, N., Zielinski D., Shiferaw, K., Forte, M., & Kopper, R. (2017a). Dig@IT on GitHub. Duke University and University of California Merced. https://github.com/hivelab1/DigAtIT. Accessed May 19.

  • Lercari, N., Shiferaw, E., Forte, M., & Kopper, R. (2017b). Data from: immersive visualization and curation of archaeological heritage data: Çatalhöyük and the Dig@IT App. UC San Diego Library Digital Collections. doi:10.6075/J0CN71VP

  • Levy, T. E. (2013). Cyber-archaeology and world cultural heritage: insights from the Holy Land. Bulletin of the American Academy of Arts & Sciences, 66, 26–33.

    Google Scholar 

  • Mickel, A. (2015). Reasons for redundancy in reflexivity: the role of diaries in archaeological epistemology. Journal of Field Archaeology, 40(3), 300–309.

    Article  Google Scholar 

  • MiddleVR for Unity. (2016). MiddleVR. http://www.middlevr.com/middlevr-for-unity/. Accessed November 28.

  • Morgan, C. L. (2009). (Re)building Çatalhöyük: changing virtual reality in archaeology. Archaeologies: Journal of the World Archaeological Congress, 5(3), 468–487. doi:10.1007/s11759-009-9113-0.

    Article  Google Scholar 

  • Niccolucci, F., Hermon, S., & Doerr, M. (2015). The formal logical foundations of archaeological ontologies. In J. A. Barceló & I. Bogdanovic (Eds.), Mathematics and Archaeology (pp. 86–99). Boca Raton, FL: CRC Press Taylor and Francis Group.

    Chapter  Google Scholar 

  • Oculus Rift. (2016). Oculus. https://www3.oculus.com/en-us/rift/. Accessed August 30.

  • Opitz, R. (2015). Three dimensional field recording in archaeology: an example from Gabii. In B. R. Olson & R. William (Eds.), 3D Imaging in Mediterranean Archaeology (pp. 73–86). Dakota: The Digital Press @ The University of North

  • Opitz, R., & Cowley, D. C. (2013). Interpreting archaeological topography: lasers, 3D data, observation, visualisation and applications. In R. S. Opitz & Cowley, D. C. (Eds.). Interpreting archaeological topography: 3D Data, visualisation and observation, Oxbow Books.

  • Opitz, R., & Johnson, T. (2016). Interpretation at the controller’s edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy). Open Archaeology, 2, 1–17.

    Article  Google Scholar 

  • Opitz, R., & Limp, W. F. (2015). Recent developments in high-density survey and measurement (HDSM) for archaeology: implications for practice and theory. Annual Review of Anthropology, 44(1), 347–364. doi:10.1146/annurev-anthro-102214-013845.

    Article  Google Scholar 

  • Opitz, R., Mogetta, M., & Terrenato, N. (2016). A Mid-Republican house from Gabii. University of Michigan Press. https://quod.lib.umich.edu/g/gabii.

  • Perry, S., Chapman, R., & Wylie, A. (2014). Crafting knowledge with (digital) visual media in archaeology. Material Evidence: Learning from Archaeological Practice, 189–210.

  • Pollefeys, M., Gool, L. C., Vergauwen, M., Cornelis, K., Verbiest, F., & Tops, J. (2001). Image-based 3D acquisition of archaeological heritage and applications. In Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, 255–262. VAST ‘01. New York, NY, USA: ACM. doi:10.1145/584993.585033.

  • Pollefeys, M., Nistér, D., Frahm, J.-M., Akbarzadeh, A., Mordohai, P., Clipp, B., Engels, C., et al. (2008). Detailed real-time urban 3D reconstruction from video. International Journal of Computer Vision, 78(2–3), 143–167. doi:10.1007/s11263-007-0086-4.

    Article  Google Scholar 

  • Power, C., Lewis, A., Petrie, H., Green, K., Richards, J., Eramian, M., Chan, B., Walia, E., Sijaranamual, I., & De Rijke, M. (2017). Improving archaeologists’ online archive experiences through user-centred design. Journal on Computing and Cultural Heritage, 10(1), 3:1–3:20. doi:10.1145/2983917.

    Article  Google Scholar 

  • Poyart, E., Snyder, L., Friedman, S., & Faloutsos, P. (2011). VSim: real-time visualization of 3D digital humanities content for education and collaboration. In Proceedings of the 12th International Conference on Virtual Reality, Archaeology and Cultural Heritage VAST’11. Aire-la-Ville (pp.129–135) Switzerland: Eurographics Association. doi:10.2312/VAST/VAST11/129-135.

  • Razer, H. (2016). Sixense. http://sixense.com/razerhydra. Accessed November 28.

  • Remondino, F. (2013). Worth a thousand words—photogrammetry for archaeological 3D surveying. In R. S. Opitz & D. C. Cowley (Eds.). Interpreting archaeological topography: 3D data, visualisation and observation, Oxbow Books.

  • Remondino, F., & El-Hakim, S. (2006). Image-based 3D modelling: a review. The Photogrammetric Record, 21(115), 269–291. doi:10.1111/j.1477-9730.2006.00383.x.

    Article  Google Scholar 

  • Seifert, C., Bailer, W., Orgel, T., Gantner, L., Kern, R., Ziak, H., Petit, A., Schlötterer, J., Zwicklbauer, S., & Granitzer, M. (2017). Ubiquitous access to digital cultural heritage. Journal on Computing and Cultural Heritage, 10(1), 4:1–4:27. doi:10.1145/3012284.

    Article  Google Scholar 

  • Smith, N. G., Knabb, K., DeFanti, C., Weber, P., Schulze, J., Prudhomme, A., Kuester, F., Levy, T. E., & DeFanti, T. A. (2013). ArtifactVis2: managing real-time archaeological data in immersive 3D environments. In 2013 Digital Heritage International Congress (DigitalHeritage), 1:363–70. doi:10.1109/DigitalHeritage.2013.6743761.

  • Snyder, L. M. (2014). VSim: scholarly annotations in real-time 3D environments. In DH-CASE II: Collaborative Annotations on Shared Environments: Metadata, Tools and Techniques in the Digital Humanities, 2. ACM. http://dl.acm.org/citation.cfm?id=2657483.

  • STEM System. (2016). Sixense. http://sixense.com/wireless. Accessed October 18.

  • Unity 3D. (2016). Unity Technologies. https://unity3d.com/. Accessed August 30.

  • WAVE. (2016). UC Merced WAVE. http://www.ucmerced.edu/news/2016/massive-vr-system-links-merced-world. Accessed December 15.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nicola Lercari.

Ethics declarations

Conflict of Interest

The authors declare that they have no conflict of interest.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Lercari, N., Shiferaw, E., Forte, M. et al. Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App. J Archaeol Method Theory 25, 368–392 (2018). https://doi.org/10.1007/s10816-017-9340-4

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10816-017-9340-4

Keywords