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SurviveCovid-19++ : A collaborative healthcare game towards educating people about safety measures for Covid-19

Published: 23 October 2021 Publication History
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  • Abstract

    The potential of collaborative games, especially in the healthcare domain could be leveraged in educating people about the Covid-19 pandemic that requires collaborative efforts from people with varied professional backgrounds. We present SurviveCovid-19++, a collaborative multiplayer desktop based game, to educate people about responsibilities of citizens with varied professional backgrounds, and emphasize on the need for collaboration to fight against the pandemic, by following safety measures. The game revolves around four roles delivering their duties, by following safety measures and collaboratively clearing multiple stages in the game. We evaluated the game through a qualitative and quantitative user survey, that presented encouraging results, with volunteers expressing increased empathy towards efforts of individuals with varied professional backgrounds, and better understanding of the importance of safety measures against Covid-19. We see that this work could provide insights to the CSCW audience on using collaborative games towards bringing awareness in the context of pandemics.

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    Cited By

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    • (2024)Using Gaming to Promote Vaccination Among Youth: A Systematic ReviewSAGE Open Nursing10.1177/2377960824125699810Online publication date: 29-May-2024
    • (2024)Cutting through the noise to motivate people: A comprehensive analysis of COVID-19 social media posts de/motivating vaccinationNatural Language Processing Journal10.1016/j.nlp.2024.1000858(100085)Online publication date: Sep-2024
    • (2023)Games in Times of a Pandemic: Structured Overview of COVID-19 Serious GamesJMIR Serious Games10.2196/4176611(e41766)Online publication date: 7-Mar-2023
    • Show More Cited By

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    Published In

    cover image ACM Conferences
    CSCW '21 Companion: Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing
    October 2021
    370 pages
    ISBN:9781450384797
    DOI:10.1145/3462204
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 23 October 2021

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    Author Tags

    1. Collaborative Game
    2. Covid-19
    3. Education
    4. Empathy
    5. Safety Measures

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    • Short-paper
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    • Refereed limited

    Funding Sources

    • Richard Lounsbery Foundation

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    CSCW '21
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    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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    Cited By

    View all
    • (2024)Using Gaming to Promote Vaccination Among Youth: A Systematic ReviewSAGE Open Nursing10.1177/2377960824125699810Online publication date: 29-May-2024
    • (2024)Cutting through the noise to motivate people: A comprehensive analysis of COVID-19 social media posts de/motivating vaccinationNatural Language Processing Journal10.1016/j.nlp.2024.1000858(100085)Online publication date: Sep-2024
    • (2023)Games in Times of a Pandemic: Structured Overview of COVID-19 Serious GamesJMIR Serious Games10.2196/4176611(e41766)Online publication date: 7-Mar-2023
    • (2022)Exploring the Impacts of COVID-19 on Digital and Metaverse GamesHCI International 2022 Posters10.1007/978-3-031-06391-6_69(561-565)Online publication date: 16-Jun-2022

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