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CD-i: Difference between revisions

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Philips at first marketed CD-i as a family entertainment product, and avoided mentioning [[video game]]s to not compete against game consoles.<ref name="cgw199401">{{Cite magazine |last1=Miller |first1=Chuck |last2=Dille |first2=H. E. |last3=Wilson |first3=Johnny L. |date=January 1994 |title=Battle Of The New Machines |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=64–76}}</ref> Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of [[board game]]s such as ''[[Connect Four]]''. However, the system was handily beaten in the market for multimedia devices by cheap low-end [[Personal computer|PC]]s,<ref>{{cite magazine|title=The Next Generation 1996 Lexicon A to Z: CD-i|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|page=31}}</ref> and the games were the best-selling software. By 1993 Philips encouraged [[MS-DOS]] and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.{{r|cgw199401}}
 
The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaminggame platforms on the market in most respects.<ref>{{cite journal|title=75 Power Players|journal=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|page=63|quote=CD-i started life as an ahead-of-its-time multimedia player, but ended up an under-powered game machine.}}</ref> Earlier CD-i games included entries in popular [[Nintendo]] franchises, although those games were not developed by Nintendo. Specifically, a ''[[Mario (franchise)|Mario]]'' game (titled ''[[Hotel Mario]]''), and three ''[[The Legend of Zelda|Legend of Zelda]]'' games that are now infamous were released: ''[[Zelda: The Wand of Gamelon]]'', ''[[Link: The Faces of Evil]]'' and ''[[Zelda's Adventure]]''. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the [[Super Nintendo Entertainment System]] due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the [[SNES-CD]]).<ref>{{cite web |url=http://www.gamersgraveyard.com/repository/snes/history/snescdrom.html |title=The SNES CD-ROM |author=Staff writer |website=The Nintendo Repository |archive-url=https://web.archive.org/web/20080224060354/http://www.gamersgraveyard.com/repository/snes/history/snescdrom.html |archive-date=24 February 2008 |url-status=dead}}</ref> While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to use Nintendo characters.<ref name="Jumping">{{cite web|url=https://www.gamesreviews.com/news/07/stephen-radosh-a-qa-with-the-creator-of-hotel-mario/|title=Stephen Radosh: An Interview with the Creator of Hotel Mario|author=Samuel Clemens|date=July 4, 2022|website=Games Reviews|publisher=GR Media|archive-url=https://web.archive.org/web/20220705182426/https://www.gamesreviews.com/news/07/stephen-radosh-a-qa-with-the-creator-of-hotel-mario/|archive-date=July 5, 2022|url-status=dead|access-date=July 5, 2022}}</ref>
 
As announced at [[Consumer Electronics Show|CES]] 1992,<ref>{{Cite web | url=https://books.google.com/books?id=jQ8EAAAAMBAJ&pg=RA1-PA73 |title=Billboard|date=June 13, 1992}}</ref> a large number of [[full motion video]] titles such as ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'' and ''[[Mad Dog McCree]]'' appeared on the system. One of these, ''[[Burn:Cycle]]'', is considered one of the stronger CD-i titles and was later ported to PC. The February 1994 issue of ''[[Electronic Gaming Monthly]]'' remarked that the CD-i's full motion video capabilities were its strongest point, and that nearly all of its best software required the MPEG upgrade card.<ref name="EGM55">{{cite magazine|title=New Life For CD-i|magazine=[[Electronic Gaming Monthly]]|issue=55|publisher=Sendai Publishing|date=February 1994|page=20}}</ref>