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Importing Wikidata short description: "Tabletop role-playing game supplement" |
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{{Short description|Tabletop role-playing game supplement}}
{{Infobox book
| name = Red Steel
| image = File:Red Steel (boxed set).jpg
| caption = Cover of the boxed set
| author =
| genre = [[Role-playing game]]s
| publisher = [[TSR, Inc.|TSR]]
| release_date =
| media_type = Boxed set
| pages =
| isbn =
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==Contents==
''Red Steel'' features a dust, vermeil
The box includes two booklets, the larger one devoted the game systems, and the smaller one to the Savage Coast setting itself. Rounding out the package are three maps and a compact disc.<ref name="Dragon #216"/>
Originally colonized by outcasts and criminals, the subtropical shoreline now consists of a string of self-contained city-states populated by [[Lizardfolk|lizard men]], the feline [[rakasta]], and intelligent spiders. Vermeil has tinted the plants, sky, and even the residents' skin a dull red. A thorough history provides insight into the region's brutal past. The Dream River, bordered by amber lotuses whose pollen induces sleep, runs from the canine kingdom of Renardy to the Plain of Dreams. The
In addition to the usual humans and elves, player characters can be aranea, rakasta, [[Lupin (Dungeons & Dragons)|lupins]] (dogheaded humanoids), or tortles (bipedal turtles). New [[Character class (Dungeons & Dragons)|character kits]] include the Gaucho and Webmaster. Virtually all intelligent creatures, [[Player character|PCs]] included, gain magical abilities called Legacies when they enter the area. Most characters get a single Legacy, though some, such as those taking the Inheritor character kit, may acquire several. Legacies resemble standard ''AD&D'' game spells, but as soon as a character gains a Legacy,
==Publication history==
The ''Red Steel'' set is an ''Advanced Dungeons & Dragons'' game supplement published by [[TSR, Inc.]] as a boxed set containing one 128-page book, one 32-page book, three 21" X 32" map sheets, and one audio compact disc (15 tracks; playing time: 62: 28).<ref name="Dragon #216"/>
==Reception==
[[Rick Swan]] reviewed ''Red Steel'' for ''[[Dragon (magazine)|Dragon]]'' magazine #216 (April 1995).<ref name="Dragon #216">{{cite journal| last = Swan| first = Rick| authorlink = Rick Swan| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #216| pages = 76, 78| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=April 1995}}</ref> He commented: "Most ''AD&D'' game supplements feature personalities and settings. Some feature treasures and monsters. Red Steel is the first to feature dust and rocks."<ref name="Dragon #216"/> Swan compared the set to ''[[Masque of the Red Death and Other Tales]]'', which he reviewed in the same column, suggesting that "''Red Steel'' is the flipside of ''Masque of the Red Death''; where ''Masque'' reduces the role of magic, ''Red Steel'' beefs it up, big time."<ref name="Dragon #216"/> He commented about length about the included compact disc, "which I could've lived without. It's not that it's badly produced—in fact, it's better engineered than the last Green Day album—I just can't figure out what do with it. Most of the disc contains mood music, some reminiscent of a film soundtrack, the rest sounding like it belongs in a medieval dentist's office. Elsewhere, a poor man's Bela Lugosi narrates a track of introductory material. For those wanting to enhance their game sessions with something other than the radio, the CD fills the bill. For everybody else . . . well, I wouldn't buy ''Red Steel'' just for the music.<ref name="Dragon #216"/> He comments that, "Sadly, there are no full-blown adventures, just a few outlines (though they're pretty good ones). And with so much territory to cover, we only get a—sigh—cursory peek at the various cultures."<ref name="Dragon #216"/> Swan states that "as in ''Masque of the Red Death'' the setting is secondary to the rules. And the rules are a wacky delight."<ref name="Dragon #216"/> Swan concludes his review by saying: "Engrossing and nervy, ''Red Steel'' takes the ''AD&D'' game in a lot of unexpected directions, and I'm not just talking about fighters being able to blast ''magic missiles''. The economics are different; consider the trade ramifications where cynnabryl is more precious than gold. The balance of power is different; how, for instance, does a ruler keep the peace in a community of self-absorbed spell-casters? Even the animals are different; it's possible to run into a werewolf with red fur or a spike-covered goblin. On the downside, Red Steel's emphasis on rules doesn't leave much room for the civilization. I wanted to know more about cynnabryl black marketeers, vermeil cultists, tortle armament merchants. Put it this way: if TSR offered to swap the CD for a Savage Coast source book, I'd Federal Express mine to them this afternoon. As it stands, ''Red Steel'' is a tantalizing introduction to an exciting world, one I hope TSR revisits soon."<ref name="Dragon #216"/>
==Reviews==
*''Dragão Brasil'' (Issue 6 - Sep 1995) (Portuguese)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/35710/outros-sistemas-red-steel|title = Outros Sistemas - Red Steel | Article | RPGGeek}}</ref>
==References==
{{reflist}}
{{D&D topics}}
[[Category:Mystara]]
[[Category:Role-playing game supplements introduced in 1994]]
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