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The box includes two booklets, the larger one devoted the game systems, and the smaller one to the Savage Coast setting itself. Rounding out the package are three maps and a compact disc.<ref name="Dragon #216"/>
Originally colonized by outcasts and criminals, the subtropical shoreline now consists of a string of self-contained city-states populated by [[Lizardfolk|lizard men]], the feline [[rakasta]], and intelligent spiders. Vermeil has tinted the plants, sky, and even the residents' skin a dull red. A thorough history provides insight into the region's brutal past. The Dream River, bordered by amber lotuses whose pollen induces sleep, runs from the canine kingdom of Renardy to the Plain of Dreams. The [[Aranea (Dungeons & Dragons)|aranea]], a race of devious arachnids, occupy Herath, the City of Mages.<ref name="Dragon #216"/>
In addition to the usual humans and elves, player characters can be aranea, rakasta, [[Lupin (Dungeons & Dragons)|lupins]] (dogheaded humanoids), or tortles (bipedal turtles). New [[Character class (Dungeons & Dragons)|character kits]] include the Gaucho and Webmaster. Virtually all intelligent creatures, [[Player character|PCs]] included, gain magical abilities called Legacies when they enter the area. Most characters get a single Legacy, though some, such as those taking the Inheritor character kit, may acquire several. Legacies resemble standard ''AD&D'' game spells, but as soon as a character gains a Legacy, he begins to lose points from an ability score (chosen by the DM). He also begins to turn red and develop a physical deformity related to his Legacy. These deformities may be avoided by wearing a cynnabryl amulet. Cynnabryl, however, goes dead at the rate of one ounce per week.<ref name="Dragon #216"/>
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