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| first release version = ''[[Wild Arms (video game)|Wild Arms]]''
| first release date = December 20, 1996
| latest release version = ''[[Wild Arms: XFMillion Memories]]''
| latest release date = AugustSeptember 926, 20072018
}}
 
{{Nihongo|'''''Wild Arms'''''|ワイルドアームズ|Wairudo Āmuzu}}, also written as '''''Wild ARMs''''',<ref>{{cite web|url=http://www.eurogamer.net/articles/news090106wildarms5 |title=Wild ARMs 5|website=Eurogamer|last=Bramwell|first=Tom|date=January 9, 2006|access-date=February 2, 2009}}</ref> is a [[media franchise]] developed by [[Media.Vision]] and owned by [[Sony Computer Entertainment]]. The franchise consists of several [[role-playing video game|role-playing]] [[video game]]s and related media. Since the launch of the original ''Wild Arms'' title in 1996,<ref>{{Cite web| author=Wyman, Walt | title=Wild Arms writer talks Vth Vanguard |date=July 10, 2006 | work=GameSpot.com | url=http://www.gamespot.com/ps2/rpg/wildarmsthevthvanguard/news.html?sid=6153748 | access-date=February 21, 2007 |archive-url=https://web.archive.org/web/20121102154903/http://www.gamespot.com/news/wild-arms-writer-talks-vth-vanguard-6153748 |archive-date=November 2, 2012 |url-status=dead}}</ref> the series has gone on to encompass several media, including [[toy]]s, [[manga]], [[Mobile game|mobile phone applications]], and a 22-episode [[anime]].
 
The series has largely been overseen by producer Akifumi Kaneko. It saw regular releases throughout the late 1990s and 2000s. ItFollowing wasits generallylast well-receivedmajor by critics for itsentry, ''[[WeirdWild WestArms XF]]'', in setting2007, unusualit became dormant save for a [[JRPGCrossover (fiction)|crossover]], themobile originalgame, ''Wild Arms: Million Memories'', remainingreleased itsa highest-rateddecade entrylater. ItsKaneko sequelcrowdfunded wasan criticized[[open at the time for a lack of graphical or gameplay advancement over its predecessor, but retroactively recognized for its unusually mature story and themes, though it was harmed by lacklusterworld]] [[Videospiritual game localization|localizationsuccessor]]., ''Wild ArmsArmed 3Fantasia'', thein first [[PlayStation 2]] entry2022, wasalongside calledNaruke aand returnother toseries form, while the latter installments wereveterans. seenThe astitle serviceableis butcurrently fallingin shortdevelopment.
 
The music of the series, initially composed by [[Michiko Naruke]], was consistently praised by reviewers and fans as one of its standout features, and combines classic Western themes with numerous different genres and styles. Following its last major entry, ''[[Wild Arms XF]]'', in 2007, it became largely dormant save for a [[Crossover (fiction)|crossover]] mobile game, ''Wild Arms: Million Memories'', released a decade later. Facing Sony's refusal to continue the series, Kaneko ultimately crowdfunded an [[open world]] [[spiritual successor]], ''Armed Fantasia'', in 2022, alongside Naruke and other series veterans. The title is currently in development.
 
==Series development==
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''Wild Arms'' was the first role-playing video game project of [[Media.Vision]], a company that had been known primarily for their [[shooter game]] series ''[[Crime Crackers]]'' and ''[[Rapid Reload]]''. Looking for a way to capitalize on the growing role-playing game market of the mid-1990s, [[Sony]] commissioned Media.Vision to create a game that would combine elements of a traditional RPG with limited [[3D computer graphics|3D]] graphics to promote the hardware of their newly released [[PlayStation (console)|PlayStation]] [[game console|console]].<ref name=Absolute>{{Cite book |editor=Sony Computer Entertainment |title=Wild Arms: Absolute Reading for Marvelous Supporters |year=2006 |publisher=AZA Entertainment |isbn=4-8402-3668-2 |language=ja}}</ref> Supervised and designed primarily by Akifumi Kaneko and Takashi Fukushima, 1996's ''Wild Arms'', while still retaining traditional [[dimension|two-dimensional]] characters and backgrounds, became one of the first role-playing titles released to showcase 3D battle sequences.
 
Drawing inspiration from western-themed [[manga]] such as [[Yasuhiro Nightow]]'s ''[[Trigun]]'', Kaneko and Fukushima crafted a video game world that resembles the contemporary [[fantasy]] environment seen in similar titles.<ref name="Chronicle">{{Cite book|editor=Sony Computer Entertainment |title=Wild Arms Fargaia Chronicle |year=1999 |publisher=SGE Visual Works |isbn=4-7973-1107-X |language=ja}}</ref> References to seminal role-playing game elements influenced by European fantasy such as [[castle]]s, [[magic (fantasy)|magic]], [[dragon]]s, and monsters, were added to attract players to a familiar concept, as well as allow scenario writers from other projects.<ref name="Chronicle" /> Other cultural and regional influences include [[Norse mythology]], [[animism]], and [[Japanese mythology]].<ref name="Absolute" />
 
===Music===
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==Recurring themes==
[[File:AlterCodeFGame01.png|left|thumb|Rudy brandishing an ARM from ''[[Wild Arms Alter Code: F]]''.]]
The usage of firearms factors heavily into the ''Wild Arms'' mythos. Called "ARMs", these weapons are often associated with ancient technology and represent a more violent and warlike age; thus, a social stigma is often given to anyone possessing or using them.<ref>'''Townsperson''': I know about you. You possess the [ARM]. The forbidden power!{{cite video game|title=Wild Arms |developer=Media.Vision |publisher=Sony Computer Entertainment |date=April 30, 1997 |platform=PlayStation }}</ref> Though the exact nature varies from one game to the next, they are seen as highly destructive devices with an array of functions in battle. The practical usage of ARMs, either to protect or destroy life, is left to the user's discretion, and serves as a plot point within each game to establish a character's true motives.<ref>'''Virginia''': My father disappeared into the wasteland, but one thing he taught me was the ability to handle ARMs. If there's anybody out there--out there in the vast wasteland needing my help, I want to have wings so that I can fly right to them. {{cite video game|title=Wild Arms 3 |developer=Media.Vision |publisher=Sony Computer Entertainment |date=October 15, 2002 |platform=PlayStation 2 }}</ref><ref>'''Jude''': "That guy...He referred to my ARM as the 'power that sparked and fueled a war'... Weapons such as ARMs are responsible for what happened to places like Ciel and that other town, aren't they...? Maybe my power really can't protect anything..." / '''Raquel''': "Remember when I told you that there are both good and bad Drifters? And that I wanted to be a good Drifter?" / '''Jude''': "Yeah..." / '''Raquel''': "Well, it's the same for you. You just need to focus on using your power for good, that's all."{{cite video game|title=Wild Arms 4 |developer=Media.Vision |publisher=XSeed Games |date=January 10, 2006 |platform=PlayStation 2 }}</ref>
 
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== Games ==
{{Video game timeline
 
| title =
| 1996 = '''''[[Wild Arms (video game)|Wild Arms]]'''''
| 1999 = '''''[[Wild Arms 2]]'''''
| 2002 = '''''[[Wild Arms 3]]'''''
| 2003 = ''[[Wild Arms Alter Code: F]]''
| 2005 = '''''[[Wild Arms 4]]'''''
| 2006 = '''''[[Wild Arms 5]]'''''
| 2007 = '''''[[Wild Arms XF]]'''''
| 2018 = ''Wild Arms: Million Memories''
}}
=== Main series ===
As a Sony franchise, all ''Wild Arms'' video games appear exclusively on PlayStation video game consoles. Each individual title is set in the world of Filgaia and contains several consistencies that have become series mainstays, including similar races, monsters, technologies, and plot points. Only two of the titles directly allude to any chronology, as each game bears a Filgaia unrecognizable from each prior title.
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* '''''[[Wild Arms 4]]''''', also released for the PlayStation 2, takes a more [[action game]]-like approach to the series, including environments that only allow horizontal movement, and the ability to run, jump, and slide past obstacles. The tool system is absent for the first time, and combat sequences are handled dramatically different from previous games. Utilizing the "Hex System", battlefields are now made up of seven equally-sized [[hexagons]] that characters may move between each combat round, allowing the player to attack enemies or aid allies stationed in adjacent hexes.<ref>{{Cite web| author=Massimilla, Bethany | title=Wild Arms 4 Review |date=January 10, 2006 | work=[[GameSpot]] |url=http://www.gamespot.com/ps2/rpg/wildarmsanothercodef/review.html | access-date=March 27, 2007}}</ref> The story follows the journey of Jude, a young boy from an isolated village who is the unwilling owner of a secretly-developed ARM weapon and now on the run from the government. He is joined by his companions Yulie, Arnaud, and Raquel as they embark on a quest to re-unite Jude with his mother, as well as defeat a number of superhuman government agents with a hidden plot involving the safety of the world.<ref>{{Cite web| author=Dunham, Jeremy | title=Wild Arms 4 for PlayStation 2 |date=January 12, 2006 | work=[[IGN]] | url=http://ps2.ign.com/articles/680/680753p1.html | access-date=February 20, 2007}}</ref>
* '''''[[Wild Arms 5]]''''', the final title for the PlayStation 2, makes further use of ''Wild Arms 4's'' HEX combat system with minor adjustments, including a combat party of no more than three characters. Released in Japan in December 2006, the game was released in North America by XSEED Games in August 2007.<ref>{{Cite web | author=McCarroll, John | title=Wild Arms 5 Gets Release Date, Art Book | date=August 8, 2007 | work=RPGFan.com | url=http://www.rpgfan.com/news/2007/1259.html | access-date=March 27, 2007 | archive-date=October 11, 2007 | archive-url=https://web.archive.org/web/20071011132124/http://rpgfan.com/news/2007/1259.html | url-status=dead }}</ref> A PAL-region version was published by [[505 Games]] in limited quantities only available in France, Italy, Spain and the UK. The story concerns Dean Stark, a 16-year-old adventurer from a village specializing in collecting lost technology, and his friend Rebecca who discover a mysterious [[amnesia]]c young woman named Avril outside town. The duo agrees to help Avril in her quest to recover her memory, while Dean commits himself to learning how to use ARMs so he may one day become a successful "Golem Hunter", a finder of ancient robotic giants.<ref name="IGNWA5">{{Cite web| author=Gantayat, Anoop | title=Wild ARMs 5 Preview |date=December 20, 2006 | work=IGN.com | url=http://ps2.ign.com/articles/751/751827p1.html | access-date=February 20, 2007}}</ref>
* '''''[[Wild Arms XF]]''''' is the series' first [[handheld console|handheld]] title, developed for the [[PlayStation Portable]].<ref>{{Cite web | title=WILD ARMS.net / WILD ARMS XF | year=2007 | work=Wild Arms.net | url=http://www.wild-arms.net/XF/ | access-date=March 27, 2007 | language=ja | archive-date=September 28, 2011 | archive-url=https://web.archive.org/web/20110928082005/http://www.wild-arms.net/XF/ | url-status=dead }}</ref><ref>{{Cite web | title=Wild ARMs XF |year=2007 | work=[[GameSpot]] |url=https://www.gamespot.com/games/wild-arms-xf/ | access-date=April 5, 2021}}</ref> Unlike the other titles, it is a [[tactical role-playing game]]. The story centers around Clarissa Arwin, the leader of the Chevalet Blanc knights, who is swept up into a political war when she travels to the Kingdom of Elesius to retrieve her mother's sword.
 
===Mobile===
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=== Spiritual successor ===
''Armed Fantasia'', a [[Crowdfunding|crowdfunded]] [[Indie game|indie]] [[spiritual successor]] to the series, was announced in 2022 by Kaneko, who had not developed a game in the 15 years since ''Wild Arms XF''.<ref He had previously faced resistance from Sony towards continuing the ''Wild Arms'' series, despite proposing a game "over and over again".name=gemaKanek/> Developed by Wild Bunch Productions, its music is planned to be composed by [[Elements Garden]] and long-time series composers such as [[Michiko Naruke]]. It was fully funded in a "double [[Kickstarter]]" along with the ''[[Shadow Hearts]]''-inspired JRPG ''[[Penny Blood]]''. ''Armed Fantasia'' is planned to include an open-world environment, whilebut bringing back elements from ''Wild Arms'' likewith a [[Weird West]] setting and [[kaiju]]story-inspireddriven creaturesapproach. The game includes the ability to chain attacks for both players and enemies.<ref name=gemaKanek>{{Cite web |last=Arnold |first=Cory |date=2022-09-19 |title=Armed Fantasia: To the End of the Wilderness – TGS 2022 interview with Akifumi Kaneko |url=https://www.gematsu.com/2022/09/armed-fantasia-to-the-end-of-the-wilderness-tgs-2022-interview-with-akifumi-kaneko |access-date=2023-10-12 |website=Gematsu |language=en-US}}</ref>
 
The game takes place in a slowlyworld desertifyingafflicted worldby [[desertification]] and governed by the Order of the Sacred Key, which fights creatures known as Anomalies using powerful ARM weapons. The three main characters of ''Armed Fantasia'' are wandering Anomaly fighters dubbed Pathfinders, akin to Drifters in ''Wild Arms''. They include 17-year-old street-smart protagonist Ingram Goodweather, 19-year-old Order knight Alicia Farhead, and Elucid Sturges, a highly-intelligent 18-year-old mage.
 
== Other media ==
 
===Manga===
[[File:WildArmsFlowerThieves.png|right|thumb|Cover to the ''Wild Arms Flower Thieves'' [[manga]] collection.]]
First appearing in the Japanese ''[[Magazine Z]]'' in 2001, ''Wild Arms Hana Nusubito'', or '''''Wild ARMs: Flower Thieves''''', is a 187-page [[manga]] commissioned by Sony Computer Entertainment Japan published by [[Kodansha]]. The manga features artwork by Wakako Ōba and contains plot elements from the first two ''Wild Arms'' titles, though it is set in its own unique world.<ref name="KodanClub">{{Cite web| author=KodanClub staff | title=Promising works: Wild Arms Flower Thieves | work=KodanClub.com | url=http://www.kodanclub.com/cgi-local/comic.cgi?id=006-00117-01-001 | access-date=March 27, 2007}}</ref> ''Flower Thieves'' takes place thousands of years after a war between [[human]]s and demons destroyed much of the life on the planet, turning the world into a scorched wasteland. Set in a dystopian future, the manga features a large group of humans on their last legs, living in the overcrowded city of Upper Hose where [[flower]]s and other [[flora]] are rare and valuable. When a plant-eating monster known as a "Flower Thief" attacks a mysterious girl named Jechika, a young boy, Maxi, must use a forbidden ARM weapon to save her, and is subsequently expelled from the city for using illegal technology. Traveling into the wilderness with Jechika and a [[florist]] named Gi, Maxi sets off on a quest to restore the balance of nature throughout the world and make the earth habitable again.<ref name="KodanClub" />
 
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===Albums===
[[File:Alone the world.jpg|right|thumb|''Alone the World''. cover]]
In addition to commercial soundtracks for each individual game and the anime,<ref>{{Cite web| author=Sony Computer Entertainment| title=WILD ARMS.net / CD |year=2006 | work=Wild Arms.net | url=http://www.wild-arms.net/cd.html | access-date=March 27, 2007 |language=ja}}</ref> two sets of [[remix|arranged albums]] have been released featuring music from multiple games in the ''Wild Arms'' series. The compilation album ''Alone the World: Wild Arms Vocal Collection'', released in July 2002, features all vocal tracks from the first three ''Wild Arms'' titles,<ref>{{Cite web | author=Gann, Patrick | title=RPGFan Soundtrack - alone the world: Wild Arms Vocal Collection | date=November 21, 2004 | work=RPGFan.com | url=http://www.rpgfan.com/soundtracks/wavocal/index.html | access-date=March 27, 2007 | archive-date=December 30, 2006 | archive-url=https://web.archive.org/web/20061230165512/http://www.rpgfan.com/soundtracks/wavocal/index.html | url-status=dead }}</ref> as well as sung versions of previously instrumental songs provided by [[Kaori Asoh]].<ref>{{Cite web| author=Rzeminski, Lucy | title=Chudah's Corner - alone the world - Wild Arms Vocal Collection | work=Chduah's Corner.com | url=http://www.chudahs-corner.com/soundtracks/index.php?catalog=SVWC-7138 | archive-url=https://web.archive.org/web/20060627054950/http://chudahs-corner.com/soundtracks/index.php?catalog=SVWC-7138 | url-status=usurped | archive-date=June 27, 2006 | access-date=March 27, 2007}}</ref>
 
In celebration of the ''Wild Arms'' series 10th anniversary, Media.Vision and [[King Records (Japan)|King Records]] produced two separate albums under the ''Wild Arms: Music the Best'' label which feature music from the first four ''Wild Arms'' games as well as the ''Twilight Venom'' anime. The first album, ''Feeling Wind'', released August 2006, contains [[piano]] interpretations of various songs performed by Haruki Mino and Fumito Hirata and arranged by Yasuo Sako,<ref>{{Cite web |author=Gann, Patrick |title=RPGFan Soundtrack - Wild Arms Music the Best -feeling wind- |date=September 5, 2006 |work=RPGFan.com |url=http://www.rpgfan.com/soundtracks/wa-wind/index.html |access-date=March 27, 2007 |archive-date=June 13, 2007 |archive-url=https://web.archive.org/web/20070613101153/http://www.rpgfan.com/soundtracks/wa-wind/index.html |url-status=dead }}</ref> and came packaged with a special edition songbook entitled ''Piece of Tears'' featuring liner notes for each track as well as interviews with long-time series composer Michiko Naruke.<ref>{{Cite web | author=Media.Vision | title=Media.Vision Black Market - Piece of Tears | year=2006 | work=Media.Vision.com | url=http://www.media-vision.co.jp/blackmarket/shop/mve4000-0001/ | access-date=March 27, 2007 | archive-date=February 18, 2013 | archive-url=https://archive.today/20130218161822/http://www.media-vision.co.jp/blackmarket/shop/mve4000-0001/ | url-status=dead }}</ref> The second album, ''Rocking Heart'', released the following October, is a [[rock music|rock]] and [[jazz]]-inspired remix album featuring arrangements by Nittoku Inoue, Nobuhiko Kashiwara, Nao Tokisawa, Atsushi Tomita, Transquillo, and Ryo Yonemitsu.<ref>{{Cite web | author=Gann, Patrick | title=RPGFan Soundtrack - Wild Arms Music the Best -rocking heart- | date=February 15, 2007 | work=RPGFan.com | url=http://www.rpgfan.com/soundtracks/wa-heart/index.html | access-date=March 27, 2007 | archive-date=October 12, 2007 | archive-url=https://web.archive.org/web/20071012210901/http://rpgfan.com/soundtracks/wa-heart/index.html | url-status=dead }}</ref>
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}}
 
Bryan Cebulski of ''[[Hardcore Gaming 101]]'' praised the original ''Wild Arms'' series for its "unconventional" aesthetic, stating that while"where every subsequentsequel gameis in the series was "thrown off- balance" by theirits flaws, the original titleis was "exactly what it wants to be": - anAn uncomplicated, mid-sized JRPG". He also notedsaid that the reoccurring Baskar tribe were some of the only playable equivalents to Native Americans in JRPGs outside of ''[[Shadow Hearts: From the New World]]''. He called Michiko Naruke’s compositions "gorgeous" and "crucialsaid to the Wild West vibes"that despite notingtheir thatdrawing someupon wereWestern "blatantlyfilm ripped"soundtracks, fromthey existingfit tracksvery suchwell asinto the riffRPG from ''[[Day of Anger]]'' (1967) and "[[The Ecstasy of Gold]]"setting.<ref>{{Cite web |last=Cebulski |first=Bryan |date=2019-06-24 |title=Wild Arms |url=http://www.hardcoregaming101.net/wild-arms/ |access-date=2023-10-12 |website=[[Hardcore Gaming 101]] |language=en-US}}</ref>
 
Cebulski stated his opinion that ''Wild Arms 2'' was the "black sheep" of the franchise, featuring an unusually mature and ambitious plot and themes that resembledresembles the game ''[[Xenogears]]'' and the later works of [[Yoko Taro]]. As specific examples of its maturity, he noted the sexual references between the protagonist, Ashley Winchester, and his girlfriend, and thatbut a mainnarrative partywhich member,is Brad Evans"confused, isat widelytimes consideredeven tototally be [[gay]]incomprehensible". However,He itsalso "abysmal" English [[Video game localization|localization]] causedcriticized the narrativestory's tolack becomeof confusedurgency and, atthe times,villains' incomprehensible.lack Inof oneclearly ofdefined theactions worstand examplesmotives, theand villainousconcluded alienthat [[lizardman]]the Liz speaksgame "[[gibberish]]" duewants to abe completelysomething literalpostmodern translationand ofcomplex, [[Japanesesubversive popularand culture|Japanesedynamic pop-culture]]in references.a Heway alsoit criticizedjust thenever story'sshows "lackitself of urgencybeing." and "nebulous" antagonist.<ref>{{Cite web |last=Cebulski |first=Bryan |date=2019-06-26 |title=Wild Arms 2 |url=http://www.hardcoregaming101.net/wild-arms-2/ |access-date=2023-10-13 |website=[[Hardcore Gaming 101]] |language=en-US}}</ref>
 
In comparison, Cebulski said that ''Wild Arms 3'', which lowered the amount of [[medieval fantasy]] and [[steampunk]] influence, was superior to its predecessors, including the remake ''Alter Code: F'', saying that it was the game he would recommendrecommends to new players in order to get a feel for the series due to its better pace and more competent localization than the second game. He calledsaid protagonistthe Virginiacharacters Maxwellare "tremendously endearing" and called protagonist Virginia Maxwell surprisingly progressive due to her strengthoptimism and naivety. However, optimismhe said the combat is "tedious because they’re random battles" and lackfound ofit dependenceannoying onthat most bosses cannot be defeated in a manstraightforward manner, describingthough thehe otheracknowledged charactersthis askeeps alsothe "quitegame lively"from becoming too easy.<ref>{{Cite web |last=Cebulski |first=Bryan |date=2019-06-29 |title=Wild Arms 3 |url=http://www.hardcoregaming101.net/wild-arms-3/ |access-date=2023-10-12 |website=[[Hardcore Gaming 101]] |language=en-US}}</ref> He called its successor a "jarring change" to a more heavily sci-fi "[[Mecha anime and manga|mecha anime]]" setting, albeitbut one that was needed and welcome due to theits "peak"older mechanics having peaked and run out of itsnew olderways mechanicsto explore.<ref>{{Cite web |last=Cebulski |first=Bryan |date=2019-07-04 |title=Wild Arms 4 |url=http://www.hardcoregaming101.net/wild-arms-4/ |access-date=2023-10-12 |website=[[Hardcore Gaming 101]] |language=en-US}}</ref> He called the final main series game, ''Wild Arms 5'', not"a thestreamlined bestculmination of all the series, buthas muchto betteroffer than... [which] pays homage to the core of what couldmade bethe expectedseries fromremarkable aas it introduces new and sometimes improved mechanics"late-stage, PS2particularly JRPGmentioning how the ability to place hexes in aformations petering-outother series"than hexagonal enables numerous new combinations and strategies and how the overworld allows sufficient exploration without making the game lag, despitebut itssaid narrativethat beingthe "kindseries ofas wonkya whole was "petering out".<ref>{{Cite web |last=Cebulski |first=Bryan |date=2017-07-07 |title=Wild Arms 5 |url=http://www.hardcoregaming101.net/wild-arms-5/ |access-date=2023-10-12 |website=[[Hardcore Gaming 101]] |language=en-US}}</ref>
 
In 2012, Kimberley Wallace of ''[[Game Informer]]'' called ''Wild Arms'' a "lost RPG franchise", saying the odds of a new game in the series were 25:1 due to sales potentially not meeting Sony's expectations.<ref>{{Cite webmagazine |last=Wallace |first=Kimberley |title=Lost RPG Franchises: Where Are They Now? |url=https://www.gameinformer.com/b/features/archive/2012/11/15/lost-rpg-franchises-where-are-they-now.aspx |archive-url=https://web.archive.org/web/20121118013456/http://www.gameinformer.com/b/features/archive/2012/11/15/lost-rpg-franchises-where-are-they-now.aspx |url-status=dead |archive-date=November 18, 2012 |access-date=2023-10-13 |websitemagazine=[[Game Informer]] |language=en}}</ref>
 
{{clear}}