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Adobe Fuse CC (formerly Fuse Character Creator) was a 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator.[1][2] Fuse was part of Mixamo's product suite, and it is aimed at video game developers, video game modders, and 3D enthusiasts.[3]

Adobe Fuse CC
Original author(s)Mixamo
Developer(s)Adobe Systems
Initial release27 March 2014; 10 years ago (2014-03-27)
Stable release
1.2 / 7 August 2014; 10 years ago (2014-08-07)
Operating systemMac OSX 10.8 or Win 7 and later
Available inEnglish
Websitewww.adobe.com/products/fuse.html
As ofNovember 2017

History

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The technology underneath Fuse was initially developed as a character creator at Stanford University[4] from the work of Siddhartha Chaudhuri[5] in Prof. Vladlen Koltun's group. Chaudhuri's work resulted in a SIGGRAPH publication in 2011.[6] Mixamo also partnered with Allegorithmic in the creation of Fuse.[4] All texturing within Fuse is driven by Allegorithmic's Substance Designer.[7] A beta version of Fuse was originally launched on Steam in November 2013.[1] Fuse 1.0 was officially launched in March 2014.[8] Adobe has stopped development and discontinued support for Fuse on September 13, 2020.[9][10]

Software

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Models created with Fuse.

Fuse is a client based product that lets users choose and modify character components such as body parts in real-time.[11] Users can also customize their characters with clothing and texture options provided by Allegorithmic.[11] Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content.[1][2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation.[7]

Use and availability

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Fuse is used mostly by game developers and game modders. Fuse is available on Mixamo, on the Unity Asset Store and on Steam marketplace where it has a user base of 40,000 users as of September 2014. Fuse characters can be imported through a specific series of steps into games created with the Source SDK by Valve.

License

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All content available within Fuse is royalty free and regulated by the Fuse End User Licensing Agreement.[12]

References

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  1. ^ a b c "Mixamo Opens Character Customization to User-Imported Content". Digital Media World. November 30, 2011. Archived from the original on March 20, 2015. Retrieved November 23, 2014.
  2. ^ a b Mike Rose (May 21, 2014). "Fuse character modelling tech receives more advanced customization". Gamasutra. Retrieved November 23, 2014.
  3. ^ "Mixamo Opens Technology to User-Imported Content". CGSociety. May 21, 2014. Archived from the original on May 24, 2014. Retrieved November 23, 2014.
  4. ^ a b Dean Takahashi (November 7, 2013). "Mixamo debuts Fuse character creation tool on Steam using Valve's Team Fortress 2 characters". Venture Beat. Retrieved November 23, 2014.
  5. ^ "3D modeling with data-driven suggestions". Stanford Digital Repository. Retrieved November 23, 2014.
  6. ^ "Probabilistic Reasoning for Assembly-Based 3D Modeling". Cornell University. Retrieved November 23, 2014.
  7. ^ a b Craig Chapple. "Accessible Animation". Develop Online. Retrieved November 23, 2014.
  8. ^ Dean Meyers (March 27, 2014). "Mixamo's Fuse 1.0 Launched on Valve's Steam Platform". VizWorld. Retrieved November 23, 2014.
  9. ^ "An Update on Adobe Fuse as Adobe Moves to the Future of 3D & AR Development". Adobe. Archived from the original on 2021-10-22. Retrieved 2020-10-20.
  10. ^ "Fuse CC (Beta) Common questions". Adobe. Retrieved 2020-10-20.
  11. ^ a b Kathleen Maher (March 12, 2014). "Mixamo builds out end to end products, adds upgrades in time for GDC". Graphic Speak. Retrieved November 23, 2014.
  12. ^ "Fuse EULA". Mixamo. March 18, 2014. Archived from the original on September 5, 2014. Retrieved November 23, 2014.
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