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The Last of Us Remastered: Difference between revisions

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{{Use American English|date=November 2014}}
#REDIRECT [[The Last of Us#The_Last_of_Us_Remastered]] {{R to section}}
{{Use mdy dates|date=November 2014}}
{{Infobox video game
| title = The Last of Us Remastered
| image = [[File:The Last of Us Remastered.jpg|alt=The game's cover art. The text "THE LAST OF US REMASTERED" is to the left, with an adult male (Joel) and teenager girl (Ellie) to the right, both holding guns.]]
| developer = [[Naughty Dog]]
| publisher = [[Sony Computer Entertainment]]
| platforms = [[PlayStation 4]]
| released = {{vgrelease|NA=July 29, 2014}}{{vgrelease|AUS=July 30, 2014}}{{vgrelease|EU=July 30, 2014}}{{vgrelease|UK=August 1, 2014}}
| genre = [[Action-adventure game|Action-adventure]], [[survival horror]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| media = [[Optical disc]], [[digital distribution|download]]
}}
'''''The Last of Us Remastered''''' is an [[Action-adventure game|action-adventure]] [[survival horror]] video game developed by [[Naughty Dog]] and published by [[Sony Computer Entertainment]]. An enhanced remake of 2013's ''[[The Last of Us]]'', ''Remastered'' was released for the [[PlayStation 4]] on July 29, 2014. Among minor gameplay additions, the game features enhanced graphics and rendering upgrades including increased [[draw distance]], an upgraded combat mechanic and higher [[frame rate]].
 
The game is set twenty years after an outbreak destroyed much of civilization, exploring the possibility of a fungi infecting humans . The [[Single-player video game|single-player]] story follows Joel, tasked with escorting the young Ellie across a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] United States, in an attempt to create a potential cure against the infection to which Ellie is immune. Players make their way through various locations, fighting against the Infected and hostile human survivors. The [[Multiplayer video game|multiplayer]] lets up to eight players engage in cooperative or competitive game matches.
 
The game received critical acclaim. Reviewers were impressed with the graphics upgrades, praising all of the enhancements and additions.
 
== Gameplay ==
{{see also|The Last of Us#Gameplay|l1=Gameplay of The Last of Us}}
 
''The Last of Us Remastered'' changes little from the basic gameplay of the original version. As such, it is an [[Action-adventure game|action-adventure]] [[survival horror]] game that uses a [[Virtual camera system#Third-person view|third-person perspective]]. The game involves gunfights, [[melee]] combat and a [[cover system]]. For most of the game, players control Joel; Ellie and other companions are controlled by the [[Artificial intelligence (video games)|artificial intelligence]].<ref>{{cite web |url=http://blog.us.playstation.com/2011/12/10/naughty-dog-reveals-the-last-of-us-at-2011-vgas/ |title=Naughty Dog Reveals The Last of Us at 2011 VGAs |last=Wells |first=Evan |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=December 10, 2011 |accessdate=October 6, 2014 |archiveurl=http://www.webcitation.org/6T7B9EzaT |archivedate=October 6, 2014 |deadurl=no }}</ref> ''Remastered'' uses the [[DualShock 4]]'s touchpad to navigate inventory items, and the light bar signals health, scaling from blue to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played.<ref name="Re-Infection">{{cite web |url=http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/16/re_2d00_infection-hands-on-with-the-last-of-us-remastered.aspx |title=Re-Infection: Hands-On With The Last Of Us Remastered |last=Futter |first=Mike |work=[[Game Informer]] |publisher=[[GameStop]] |date=July 16, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrcBR1Gr |archivedate=January 26, 2015 |deadurl=no }}</ref> The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.<ref name="Photo Mode">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-remastered-photo-mode-explained/1100-6421317/ |title=The Last of Us Remastered Photo Mode Explained |last=Maiberg |first=Emanuel |publisher=[[GameSpot]]. [[CBS Interactive]] |date=July 26, 2014 |accessdate=February 8, 2015 |archiveurl=http://www.webcitation.org/6WBZ7UFEN |archivedate=February 8, 2015 |deadurl=no }}</ref> In the menu, players have the ability to watch all cutscenes with [[audio commentary]] featuring creative director [[Neil Druckmann]], [[Troy Baker]] and [[Ashley Johnson]], who portrayed Joel and Ellie, respectively.<ref>{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-ps3-owners-wont-get-a-discount-on-r/1100-6421160/ |title=The Last of Us PS3 Owners Won't Get a Discount on Remastered PS4 Version |last=Makuch |first=Eddie |publisher=[[GameSpot]]. [[CBS Interactive]] |date=July 16, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrhK90kS |archivedate=January 26, 2015 |deadurl=no }}</ref>
 
== Development ==
[[Image:The Last of Us PS3 PS4 comparison.jpg|thumb|right|A comparison of ''The Last of Us'' (left) and ''Remastered'' (right). The latter features higher-resolution textures than the original versions.|alt=The character of Joel being rendered on the PlayStation 3 on the left, and the PlayStation 4 on the right. Improved texture effects and lighting are visible on the PS4 version.]]
{{See also|Development of The Last of Us}}
In March 2014, information leaked concerning a release of ''The Last of Us'' on PlayStation 4.<ref>{{cite web |url=http://ign.com/articles/2014/03/27/the-last-of-us-is-coming-to-playstation-4 |title=The Last of Us Coming to PlayStation 4 |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=March 26, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrZQgmGx |archivedate=January 26, 2015 |deadurl=no }}</ref> This was followed by the appearance of the game, titled ''The Last of Us Remastered'' on the [[PlayStation Store]] on April 9, 2014;<ref>{{cite web |url=http://ign.com/articles/2014/04/09/the-last-of-us-remastered-revealed-for-ps4 |title=The Last of Us: Remastered Revealed for PS4 |last=Williams |first=Katie |publisher=[[IGN]]. [[Ziff Davis]] |date=April 9, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrZWPalI |archivedate=January 26, 2015 |deadurl=no }}</ref> Naughty Dog announced the game on the same day.<ref name="First">{{cite web |url=http://ign.com/articles/2014/04/09/the-last-of-us-remastered-first-details-pre-order-info |title=The Last of Us Remastered: First Details, Pre-Order Info |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=April 9, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrYu64tU |archivedate=January 26, 2015 |deadurl=no }}</ref> This enhanced version of the game features an increased draw distance, higher resolution character models,<ref name="Ages">{{cite web |url=http://ign.com/articles/2014/04/10/the-last-of-us-ps4-development-began-ages-ago |title=The Last of Us PS4 Development Began Ages Ago |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=April 10, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrZpWXpL |archivedate=January 26, 2015 |deadurl=no }}</ref> improved lighting and shadows, and an upgraded combat mechanic.<ref name="IGN Review"/> It runs a native [[1080p]] resolution at 60 [[Frame rate|frames per second]], with the option to lock the game at 30 frames per second.<ref name="Standard">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/ |title=The Last of Us Remastered Devs Discuss Making 60fps the New Standard in Games |last=Haywald |first=Justin |publisher=[[GameSpot]]. [[CBS Interactive]] |date=July 16, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VraJBkuT |archivedate=January 26, 2015 |deadurl=no }}</ref> At [[Electronic Entertainment Expo 2014|E3 2014]], Sony announced that the game would be released on July 29, 2014.<ref>{{cite web |url=http://ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |title=E3 2014: The Last of Us: Remastered PS4 Release Date Announced |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=June 9, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VfJ0lRcb |archivedate=January 17, 2015 |deadurl=no }}</ref> Some of the [[downloadable content]] from ''The Last of Us'' is bundled with ''Remastered'', including ''[[The Last of Us: Left Behind|Left Behind]]'' and some multiplayer maps, while others require a separate purchase.
 
{{Quote box|quote=I wish we had a button that was like 'Turn on PS4 Mode', but no. We expected it to be Hell, and it was Hell. ... These engineers ... optimized the game so much for the PS3's SPUs specifically. It was optimized on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the systems are intact, and optimize it again.|align=right|source=[[Neil Druckmann]], Naughty Dog creative director, ''Edge'', May 16, 2014<ref name="Last of it"/>|width=30em |quoted=1}}
 
In ''Remastered'', character textures were increased by a factor of four, shadows were doubled and a new lighting process was implemented. The [[motion blur]] when turning the [[Virtual camera system|camera]], used to hide slower loading textures, was reduced, and the game's environments look "crisper".<ref name="Re-Infection"/> In addition, new settings were introduced to allow players to customize the game's audio channels, and the [[Loader (computing)|loading]] times were reduced, due to the game streaming from the hard drive as opposed to the disc.<ref name="Re-Infection"/> One of the biggest developmental challenges was fitting all content onto one [[Blu-ray Disc]]. The changing of the in-game textures, and the inclusion of ''Left Behind'', were the cause for this difficulty.<ref name="Standard"/> According to lead developer Christian Gyrling, ''Remastered'' "looked broken up until a week before shipping".<ref name="Verge"/>
 
Development on ''Remastered'' began shortly following the release of ''The Last of Us'' in June 2013. Though initially under light development, the team began working harder on ''Remastered'' when they saw the demand for it;<ref name="Ages"/> work on the game's [[Source code|code]] did not begin until a larger team was introduced to ''Remastered'' in February 2014. As [[Development of The Last of Us|development on the original game]] ended, the programmers expected that the game would be ported to the PlayStation 4, but planning and preparation did not begin until ''The Last of Us'' had launched.<ref name="Verge">{{cite web |url=http://www.theverge.com/2014/7/29/5945427/how-naughty-dog-brought-the-last-of-us-to-the-PS4 |title=Endure and survive: how Naughty Dog brought 'The Last of Us' to the PS4 |last=Ingraham |first=Nathan |work=[[The Verge]] |publisher=[[Vox Media]] |date=July 29, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WCygonAB |archivedate=February 9, 2015 |deadurl=no }}</ref> The team aimed at creating a "true" remaster, maintaining the "same core experience"<ref name="Standard"/> and not changing any large story or gameplay elements.<ref>{{cite web |url=http://metro.co.uk/2014/08/01/the-last-of-us-remastered-interview-how-much-more-immersive-can-this-be-4817480/ |title=The Last Of Us Remastered interview – 'How much more immersive can this be?' |author=GameCentral |work=[[Metro (British newspaper)|Metro]] |publisher=[[DMG Media]] |date=August 1, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6Vrn7S9J1 |archivedate=January 26, 2015 |deadurl=no }}</ref> For the game's frame rate, the team was initially split, with some preferring 30 frames per second rather than 60; when the game was running at the latter, the whole team became convinced.<ref name="Standard"/> The team that worked on ''Remastered'' was significantly smaller than the team for ''The Last of Us''; in particular, the team did not include any designers, which led to various design issues remaining from the original game. Druckmann attributed this to the fact that ''Remastered'' was developed as a recreation of the the original, altering only technical and graphical aspects.<ref name="Last of it">{{cite web |url=http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/ |title=The last of it: Naughty Dog on bringing The Last of Us to PS4 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=May 16, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VroRVgzQ |archivedate=January 26, 2015 |deadurl=no }}</ref>
 
== Reception ==
{{Video game reviews
| width = 26em
<!-- Aggregators -->
| GR = 96%<ref name="GR">{{cite web |url=http://www.gamerankings.com/ps4/783739-the-last-of-us-remastered/index.html |title=The Last of Us Remastered for PlayStation 4 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrRfHSgT |archivedate=January 25, 2015 }}</ref>
| MC = 95/100<ref name="MC">{{cite web |url=http://www.metacritic.com/game/playstation-4/the-last-of-us-remastered |title=The Last of Us Remastered for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrRIK1I6 |archivedate=January 25, 2015 |deadurl=no }}</ref>
<!-- Reviewers -->
| GSpot = 8/10<ref name="GameSpot Review">{{cite web |url=http://www.gamespot.com/reviews/the-last-of-us-remastered-review/1900-6415827/ |title=The Last of Us Review |last=Petit |first=Carolyn |publisher=[[GameSpot]]. [[CBS Interactive]] |date=July 28, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrRr9ps9 |archivedate=January 25, 2015 |deadurl=no }}</ref>
| GI = 10/10<ref name="Game Informer Review">{{cite web |url=http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/28/naughty-dog-39-s-best-gets-better.aspx |title=Naughty Dog's Best Game Gets Better - The Last of Us Remastered Edition |last=Turi |first=Tim |work=[[Game Informer]] |publisher=[[GameStop]] |date=July 28, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrS9hPxE |archivedate=January 25, 2015 |deadurl=no }}</ref>
| IGN = 10/10<ref name="IGN Review">{{cite web |url=http://ign.com/articles/2014/07/28/the-last-of-us-remastered-review |title=The Last of Us: Remastered Review |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=July 28, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrRkxN1h |archivedate=January 25, 2015 |deadurl=no }}</ref>
| Poly = 8/10<ref name="Polygon Review">{{cite web |url=http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |title=The Last of Us review: dead inside |last=Kollar |first=Philip |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=June 5, 2013 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrS5v8Lf |archivedate=January 25, 2015 |deadurl=no }}</ref>
| VG = 10/10<ref name="VideoGamer.com Review">{{cite web |url=http://www.videogamer.com/reviews/the_last_of_us_remastered_review.html |title=The Last of Us: Remastered Review |last=VideoGamer.com Staff |publisher=[[VideoGamer.com]]. Pro-G Media |date=July 28, 2014 |accessdate=January 27, 2015 |archiveurl=http://www.webcitation.org/6VtL9oaAu |archivedate=January 27, 2015 |deadurl=no }}</ref>
}}
 
Like the original version, ''The Last of Us Remastered'' was met with high critical acclaim. [[Metacritic]], which assigns a [[Normalization (statistics)|normalized]] rating in the 0–100 range, calculated an average score of 95 out of 100, indicating "universal acclaim", based on 69 critics.<ref name="MC"/> [[GameRankings]] assigned an average score of 96% based on 43 reviews.<ref name="GR"/>
 
The game's enhanced graphics received positive reactions. Colin Moriarty of [[IGN]] felt that the game's graphical fidelity of ''Remastered'' was an improvement over ''The Last of Us'', despite the latter being "the most beautiful game [he'd] seen on any console".<ref name="IGN Review"/> [[GamesRadar]]'s David Houghton echoed this statement, calling the visuals "jaw-dropping".<ref name="GamesRadar Review">{{cite web |url=http://www.gamesradar.com/the-last-of-us-review/ |title=The Last of Us Remastered review |last=Houghton |first=David |publisher=[[GamesRadar]]. [[Future plc]] |date=July 28, 2014 |accessdate=February 8, 2015 |archiveurl=http://www.webcitation.org/6WBamJYk4 |archivedate=February 8, 2015 |deadurl=no }}</ref> [[VideoGamer.com]] reiterated the graphical improvement over the original game, particularly praising the increased draw distance and improved lighting technology.<ref name="VideoGamer.com Review"/> Liam Martin of [[Digital Spy]] also felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".<ref name="Digital Spy Review">{{cite web |url=http://www.digitalspy.com.au/gaming/review/a587294/the-last-of-us-remastered-review-ps4-naughty-dogs-remasterpiece.html |title=The Last of Us Remastered review (PS4): Naughty Dog's remasterpiece |last=Martin |first=Liam |publisher=[[Digital Spy]]. [[Hearst Corporation]] |date=July 30, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WD4OQwg2 |archivedate=February 9, 2015 |deadurl=no }}</ref> ''[[Game Informer]]''{{'}}s Tim Turi stated the the game is "even more breathtaking" than ''The Last of Us''.<ref name="Game Informer Review"/> Matt Swider of [[TechRadar]] appreciated the minor detail changes and the technical improvements.<ref name="TechRadar1"/> ''[[The Independent]]''{{'}}s Jack Fleming felt that the original game's visual flaws were enhanced in ''Remastered'', but greatly complimented the updated graphics regardless.<ref name="Independent Review">{{cite web |url=http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/the-last-of-us-remastered-ps4-review-just-another-masterpiece-from-naughty-dog-9631378.html |title=The Last of Us Remastered PS4 review: just another masterpiece from Naughty Dog |last=Fleming |first=Jack |work=[[The Independent]] |publisher=Independent Print Limited |date=July 28, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WCy9kmnz |archivedate=February 9, 2015 |deadurl=no }}</ref>
 
Many reviewers considered the technical enhancements, such as the increased [[frame rate]], a welcome advancement from the original game. Turi of ''Game Informer'' felt that the frame rate "dramatically elevate[s]" the game above the original.<ref name="Game Informer Review"/> Jim Sterling of ''[[The Escapist (magazine)|The Escapist]]'' complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".<ref name="Escapist Review">{{cite web |url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12007-The-Last-of-Us-Remastered-Review-A-Very-Pretty-Apocalypse.2 |title=The Last of Us Remastered Review - A Very Pretty Apocalypse |last=Sterling |first=Jim |work=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |date=July 28, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WD2x8ahS |archivedate=February 9, 2015 |deadurl=no }}</ref> IGN's Moriarty stated that, though the change was initially "jarring", he appreciated it through further gameplay.<ref name="IGN Review"/> Matt Hoggins of ''[[The Daily Telegraph]]'' echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.<ref name="Telegraph Review">{{cite web |url=http://www.telegraph.co.uk/technology/video-games/video-game-reviews/11034884/The-Last-of-Us-Remastered-review.html |title=The Last of Us Remastered review |last=Hoggins |first=Matt |work=[[The Daily Telegraph]] |publisher=[[Telegraph Media Group]] |date=August 15, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WCwzRS2B |archivedate=February 9, 2015 |deadurl=no }}</ref> ''[[Metro (British newspaper)|Metro]]''{{'}}s David Jenkins felt that the increased frame rate is almost imperceptible, though stating that it is "definitely an improvement".<ref name="Metro Review">{{cite web |url=http://metro.co.uk/2014/07/28/the-last-of-us-remastered-review-definitive-edition-4812447/ |title=The Last of Us Remastered review – definitive edition |last=Jenkins |first=David |work=[[Metro (British newspaper)|Metro]] |publisher=[[DMG Media]] |date=July 28, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WCzYLT0Z |archivedate=February 9, 2015 |deadurl=no }}</ref> Philip Kollar of ''[[Polygon (website)|Polygon]]'' appreciated the game's improved textures and loading times.<ref name="Polygon Review"/>
 
The addition of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,<ref name="TechRadar2">{{cite web |url=http://www.techradar.com/news/gaming/consoles/10-ways-the-last-of-us-remastered-is-better-on-ps4-vs-ps3-1259929/2 |title=10 ways The Last of Us Remastered is better on PS4 vs PS3: Photo mode, DLC, remote play and price |page=2 |last=Swider |first=Matt |publisher=[[TechRadar]]. [[Future plc]] |date=August 1, 2014 |accessdate=February 8, 2015 |archiveurl=http://www.webcitation.org/6WBbqD1nU |archivedate=February 8, 2015 |deadurl=no }}</ref> while IGN's Moriarty complimented the available to capture "gorgeous" images using the feature.<ref name="IGN Review"/> The adjustment of the controls received praise, with Moriarty of IGN particularly approving the DualShock 4's triggers.<ref name="IGN Review"/> Swider of TechRadar felt that the additional controls result in a better functioning game,<ref name="TechRadar1">{{cite web |url=http://www.techradar.com/news/gaming/consoles/10-ways-the-last-of-us-remastered-is-better-on-ps4-vs-ps3-1259929 |title=10 ways The Last of Us Remastered is better on PS4 vs PS3 |page=1 |last=Swider |first=Matt |publisher=[[TechRadar]]. [[Future plc]] |date=August 1, 2014 |accessdate=February 8, 2015 |archiveurl=http://www.webcitation.org/6WBbK7odH |archivedate=February 8, 2015 |deadurl=no }}</ref> while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion".<ref name="Digital Spy Review"/> Reviewers also appreciated the inclusion of the DLC and the audio commentary.<ref name="IGN Review"/><ref name="GameSpot Review"/><ref name="Polygon Review"/><ref name="Telegraph Review"/><ref name="TechRadar2"/><ref name="Guardian">{{cite web |url=http://www.theguardian.com/technology/2014/jul/29/the-last-of-us-remastered-sony-playstation-4 |title=The Last of Us Remastered: is there ever closure for completists? |last=Stuart |first=Keith |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=July 29, 2014 |accessdate=February 9, 2015 |archiveurl=http://www.webcitation.org/6WD3vMkVX |archivedate=February 9, 2015 |deadurl=no }}</ref> These features led ''The Escapist''{{'}}s Sterling to dub ''Remastered'' as "the definitive version of the game".<ref name="Escapist Review"/>
 
== References ==
{{reflist|30em}}
 
== External links ==
*{{Official website|http://www.thelastofus.playstation.com/}}
 
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