Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Target: Renegade (stylized as TARGET; RENEGADE) is a beat'em up video game released on the Amstrad CPC, Commodore 64 and ZX Spectrum systems in the late 1980s by Ocean Software on their "Imagine" label, as well as a Nintendo Entertainment System version developed by Software Creations and published by Taito. The game is a sequel to Renegade and was followed by Renegade III: The Final Chapter. When acquiring the license to convert the original arcade game Renegade to home computers, Ocean acquired the option to produce and release their own home-computer-only sequels to the game, and Target Renegade was the first of these sequels.

Target: Renegade
Developer(s)Imagine Software
Software Creations (NES)
Publisher(s)Imagine Software
Taito (NES)
Designer(s)Dave Collier
Mike Lamb
Dawn Drake
Jonathan Dunn
Gary Biasillo
Simon Butler
John Palmer
Martin McDonald
Composer(s)Tim Follin (NES)
Gary Biasillo (C64)
Platform(s)ZX Spectrum, Commodore 64, Amstrad CPC, NES
Release1988[1]
NES: March 1990[2]
Genre(s)Beat 'em up
Mode(s)Single-player, two player

On most formats, the game caters for one or two players and concerns itself with the adventures of a streetfighter (or a pair of identical streetfighters) known only as "Renegade", who seek(s) revenge against a local crime kingpin named "Mr. Big" for murdering his or their brother Matt. Other versions have said Matt was not murdered, but instead held hostage by Mr. Big and the player needs to free him. The player character varies, depending on the format, but is usually represented as topless apart from a leather vest and wearing jeans. Early stages show the player outdoors and after defeating a boss character, reaching a pay phone to report on his progress.

Regardless of the format, the cover of the game and the title screen (as seen on the adjacent image) portrays a topless street fighter performing a flying kick through a window. In keeping with video game box art and advertising of the era, the character shown in this illustration bears little relation to any character in the game itself. The actual picture is based on famous martial artist Joe Lewis from the cover of his book The World's Greatest Fighter Teaches You How To Master Bruce Lee's Fighting System, but has been adjusted so as to fit in with the character of Renegade.

The game comprises five levels, though details of enemies and weapons vary from one version to another (the NES version in particular is more like Double Dragon than the home computer versions). The NES and C64 versions of the game do not have a two-player co-operative mode.

Reception

edit

The ZX Spectrum version was voted number 13 in the Your Sinclair Readers' Top 100 Games of All Time.[11]

Legacy

edit

Ocean Software produced a second Renegade sequel titled Renegade III: The Final Chapter. Technos Japan Corp., the developers of the original arcade version of Renegade, produced their own line of sequels and spin-offs to Nekketsu Kōha Kunio-kun, the Japanese version of Renegade, for the Japanese market. Target: Renegade and Renegade 3 are not related in any way to the Kunio-kun series.

In 2006 an unofficial remake of the Spectrum version[12] was released for Windows. Expanding the multiplayer element to allow six simultaneous players, Target: 2006 received a 70% score in issue 41 of Retro Gamer.

References

edit
  1. ^ "Target: Renegade (1988)". MobyGames. Retrieved 20 April 2020.
  2. ^ "Target: Renegade for NES (1990)". MobyGames. Retrieved 20 April 2020.
  3. ^ "Computer & Video Games".
  4. ^ "Crash".
  5. ^ "Sinclair User".
  6. ^ "Target Renegade". Archived from the original on 2000-11-19.
  7. ^ "The YS Complete Guide To Beat-'em-ups". Your Spectrum. No. 53 (May 1990). 12 April 1990. Archived from the original on 2007-09-29. Retrieved 2007-09-26.
  8. ^ "ACE".
  9. ^ "The Games Machine".
  10. ^ Game review, Amstrad Action magazine, Future Publishing, issue 36, August 1988
  11. ^ "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  12. ^ Target; 2006
edit