GTI Club: Difference between revisions
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{{Short description|2007 Arcade racing game series}} |
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Aoni GOT A GTI HE"S PROOOO |
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{{More citations needed|date=June 2007}} |
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[[File:Konami GTI Club.jpg|thumb|Konami GTI Club]] |
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'''''GTI Club''''' is a [[racing video game|racing game]] originally released for the arcades in 1996 by [[Konami]], on their new Cobra arcade board,<ref>{{cite magazine|title=JAMMA '96: Konami and Capcom Gain Ground|magazine=[[Next Generation (magazine)|Next Generation]]|issue=24|publisher=[[Imagine Media]] |date=December 1996|page=20}}</ref> which uses [[PowerPC]]-based hardware. In the original, the player raced around the [[Côte d'Azur]] and could choose from 5 rally cars including a [[Mini Cooper]] and [[Renault 5 Alpine Turbo]]. The game allowed [[free-roaming]] of the environment, which was revolutionary for the time, and contained several semi-hidden shortcuts that could be used to reduce lap times. A handbrake is provided which the player is encouraged to use to perform [[handbrake turn]]s round sharp corners. |
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==Series== |
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===''GTI Club: Rally Côte d'Azur'' (Arcade, September 1996)=== |
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{{Main|GTI Club: Rally Côte d'Azur}} |
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===''GTI Club: Corso Italiano'' (Arcade, July 2000)=== |
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The first sequel (GTIクラブ・コルソイタリアーノ) released in 2000, it was published overseas in 2001 as ''GTI Club 2'' and ''Driving Party''.<ref>{{Cite web|url=https://www.arcade-museum.com/game_detail.php?game_id=7659|title = Driving Party - Videogame by Konami}}</ref> The action moves from France to Italy with Town (Easy), Coast (Medium) and Mountain (Hard) courses, hence the title. It features eight unlicensed cars resembling the likes of [[Morris Mini]] and Bugatti EB110 plus a selection of new cars including the [[Fiat 500]], [[Lotus Seven]], [[AC Cobra]], [[Volkswagen Beetle]], [[Nissan S30|Nissan Fairlady Z (S30)]] and [[Alfa Romeo Giulia]]. |
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===''GTI Club: Supermini Festa!'' (Arcade, December 2008)=== |
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In December 2008, Konami released the third episode in Japan with the original "France Course" and "Italy Course" plus two additional circuits (England and U.S.A.) and twelve cars. |
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{{Nihongo|GTI Club ワールドシティレース||lit. "GTI Club: World City Race"}}, which adds a "Japan Course", was later released for the [[Wii]] on 25 February 2010 in Japan, and under the original name on 16 March in North America<ref>{{Cite web|title=GTI Club Supermini Festa! Now available for Nintendo Wii|url=https://www.gamesindustry.biz/articles/gti-club-supermini-festa--now-available-for-nintendo-wii|access-date=2022-02-25|website=GamesIndustry.biz|date=16 March 2010 |language=en}}</ref> and 25 March in Europe.<ref>{{Cite web|title=GTI Club Supermini Festa! Free DLC to be released on launch day, March 25th|url=https://www.gamesindustry.biz/articles/gti-club-supermini-festa--free-dlc-to-be-released-on-launch-day--march-25th|access-date=2022-02-25|website=GamesIndustry.biz|date=16 March 2010 |language=en}}</ref> The [[PlayStation Portable]] version was released simultaneously in Japan but was delayed to 22 April 2010 in North America,<ref>{{Cite web|title=GTI Club Supermini Festa! Free downloadable content brings four new cars, with more to come each month|url=https://www.gamesindustry.biz/articles/gti-club-supermini-festa--free-downloadable-content-brings-four-new-cars--with-more-to-come-each-month|access-date=2022-02-25|website=GamesIndustry.biz|date=23 April 2010 |language=en}}</ref> and was not released physically in Europe. |
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European supply of the Wii game was reportedly affected by the [[2010 eruptions of Eyjafjallajökull|Icelandic volcano eruption]].<ref>{{Cite web|title=GAME warns of delivery delays following airspace closure|url=https://www.gamesindustry.biz/articles/game-warns-of-delivery-delays-following-airspace-closure|access-date=2022-02-25|website=GamesIndustry.biz|date=20 April 2010 |language=en}}</ref> |
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===''GTI Club+: Rally Côte d'Azur'' (PlayStation 3, December 2008)=== |
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''[[GTI Club+: Rally Côte d'Azur]]'', an HD port of original ''GTI Club'', was released for the [[PlayStation Network]] (2008 in Europe, 2009 in United States). The port was developed by British studio [[Sumo Digital]] and published by [[Konami]]. The game featured a number of improvements over the original game, including enhanced graphics and sound, eight player online multiplayer, new modes and compatibility with the [[PlayStation Eye]].<ref>{{cite web|title=GTI Club+ Coming to Playstation Network, Sorta|work=Gamerbytes|author=Ryan Langley|date=2008-08-21|url=http://www.gamerbytes.com/2008/08/gti_club_coming_to_playstation.php|accessdate=2008-08-21}}</ref> As of 2012, it is no longer available for purchase due to license expiration. |
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==Arcade hardware description== |
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* 3D DSP: ADSP-21062 ([[Super Harvard Architecture Single-Chip Computer|SHARC]]) @ 36 MHz |
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* Sound CPU: [[Motorola 68000|68EC000]] @ 16 MHz |
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* Sound chips: Ricoh RF5C400 PCM 32Ch, 44.4 kHz Stereo, 3D Effect Spatializer. |
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* Graphics (Custom 3D): 2 x KS10071 (Possibly graphics as well: KS10081, K001604) |
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* Unknown Chips (possibly sound related): K056800, K056230 |
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==External links== |
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* {{KLOV game|id=7876}} |
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* [http://www.system16.com/hardware.php?id=864 Hardware description of ''GTI Club''] |
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* [https://web.archive.org/web/20070927204748/http://haze.mame.net/host/gticlub/ Partial emulation images] |
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* [http://caesar.logiqx.com/php/game_group.php?id=gticlub ''GTI Club''] at Caesar.logiqx.com |
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* [https://web.archive.org/web/20110721222052/http://www.mameworld.info/vlinde/ Latest news on July 31, 2008] |
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* [https://web.archive.org/web/20100611105355/http://www.konami.jp/am/gti2/gti2_top.html ''GTI Club: Corso Italiano'' official website] |
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==References== |
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{{Reflist}} |
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{{Konami franchises}} |
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{{DEFAULTSORT:Gti Club}} |
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[[Category:1996 video games]] |
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[[Category:Arcade video games]] |
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[[Category:PlayStation Network games]] |
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[[Category:Racing video games]] |
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[[Category:Konami franchises]] |
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[[Category:Konami games]] |
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[[Category:Konami arcade games]] |
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[[Category:Video games developed in Japan]] |
Latest revision as of 17:38, 25 September 2024
This article needs additional citations for verification. (June 2007) |
GTI Club is a racing game originally released for the arcades in 1996 by Konami, on their new Cobra arcade board,[1] which uses PowerPC-based hardware. In the original, the player raced around the Côte d'Azur and could choose from 5 rally cars including a Mini Cooper and Renault 5 Alpine Turbo. The game allowed free-roaming of the environment, which was revolutionary for the time, and contained several semi-hidden shortcuts that could be used to reduce lap times. A handbrake is provided which the player is encouraged to use to perform handbrake turns round sharp corners.
Series
[edit]GTI Club: Rally Côte d'Azur (Arcade, September 1996)
[edit]GTI Club: Corso Italiano (Arcade, July 2000)
[edit]The first sequel (GTIクラブ・コルソイタリアーノ) released in 2000, it was published overseas in 2001 as GTI Club 2 and Driving Party.[2] The action moves from France to Italy with Town (Easy), Coast (Medium) and Mountain (Hard) courses, hence the title. It features eight unlicensed cars resembling the likes of Morris Mini and Bugatti EB110 plus a selection of new cars including the Fiat 500, Lotus Seven, AC Cobra, Volkswagen Beetle, Nissan Fairlady Z (S30) and Alfa Romeo Giulia.
GTI Club: Supermini Festa! (Arcade, December 2008)
[edit]In December 2008, Konami released the third episode in Japan with the original "France Course" and "Italy Course" plus two additional circuits (England and U.S.A.) and twelve cars.
GTI Club ワールドシティレース (lit. "GTI Club: World City Race"), which adds a "Japan Course", was later released for the Wii on 25 February 2010 in Japan, and under the original name on 16 March in North America[3] and 25 March in Europe.[4] The PlayStation Portable version was released simultaneously in Japan but was delayed to 22 April 2010 in North America,[5] and was not released physically in Europe.
European supply of the Wii game was reportedly affected by the Icelandic volcano eruption.[6]
GTI Club+: Rally Côte d'Azur (PlayStation 3, December 2008)
[edit]GTI Club+: Rally Côte d'Azur, an HD port of original GTI Club, was released for the PlayStation Network (2008 in Europe, 2009 in United States). The port was developed by British studio Sumo Digital and published by Konami. The game featured a number of improvements over the original game, including enhanced graphics and sound, eight player online multiplayer, new modes and compatibility with the PlayStation Eye.[7] As of 2012, it is no longer available for purchase due to license expiration.
Arcade hardware description
[edit]- 3D DSP: ADSP-21062 (SHARC) @ 36 MHz
- Sound CPU: 68EC000 @ 16 MHz
- Sound chips: Ricoh RF5C400 PCM 32Ch, 44.4 kHz Stereo, 3D Effect Spatializer.
- Graphics (Custom 3D): 2 x KS10071 (Possibly graphics as well: KS10081, K001604)
- Unknown Chips (possibly sound related): K056800, K056230
External links
[edit]- GTI Club at the Killer List of Videogames
- Hardware description of GTI Club
- Partial emulation images
- GTI Club at Caesar.logiqx.com
- Latest news on July 31, 2008
- GTI Club: Corso Italiano official website
References
[edit]- ^ "JAMMA '96: Konami and Capcom Gain Ground". Next Generation. No. 24. Imagine Media. December 1996. p. 20.
- ^ "Driving Party - Videogame by Konami".
- ^ "GTI Club Supermini Festa! Now available for Nintendo Wii". GamesIndustry.biz. 16 March 2010. Retrieved 2022-02-25.
- ^ "GTI Club Supermini Festa! Free DLC to be released on launch day, March 25th". GamesIndustry.biz. 16 March 2010. Retrieved 2022-02-25.
- ^ "GTI Club Supermini Festa! Free downloadable content brings four new cars, with more to come each month". GamesIndustry.biz. 23 April 2010. Retrieved 2022-02-25.
- ^ "GAME warns of delivery delays following airspace closure". GamesIndustry.biz. 20 April 2010. Retrieved 2022-02-25.
- ^ Ryan Langley (2008-08-21). "GTI Club+ Coming to Playstation Network, Sorta". Gamerbytes. Retrieved 2008-08-21.