Graphics library: Difference between revisions
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* [[GTK]] — a GUI toolkit |
* [[GTK]] — a GUI toolkit |
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* [[Mesa 3D]]<ref>{{Cite web|url = http://www.mesa3d.org|title = The Mesa 3D Graphics Library}}</ref> — a library that implements OpenGL and Vulkan |
* [[Mesa 3D]]<ref>{{Cite web|url = http://www.mesa3d.org|title = The Mesa 3D Graphics Library}}</ref> — a library that implements OpenGL and Vulkan |
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* [[Qt (software)|Qt]]<ref>{{Cite web|url = http://www.qt.io|title = Qt - Home}}</ref> — cross-platform application framework |
* [[Qt (software)|Qt]]<ref>{{Cite web|url = http://www.qt.io|title = Qt - Home}}</ref> — cross-platform application framework |
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* [[Simple and Fast Multimedia Library|SFML]]<ref>{{Cite web|url = http://www.sfml-dev.org|title = SFML}}</ref> |
* [[Simple and Fast Multimedia Library|SFML]]<ref>{{Cite web|url = http://www.sfml-dev.org|title = SFML}}</ref> |
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* [http://www.libsigil.com SIGIL]<ref>{{Cite web|url=http://www.libsigil.com|title=SIGIL: Sound, Input, and Graphics Integration Library|website=www.libsigil.com|access-date=2016-06-21}}</ref> — Sound, Input, and Graphics Integration Library |
* [http://www.libsigil.com SIGIL]<ref>{{Cite web|url=http://www.libsigil.com|title=SIGIL: Sound, Input, and Graphics Integration Library|website=www.libsigil.com|access-date=2016-06-21}}</ref> — Sound, Input, and Graphics Integration Library |
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* [[Simple DirectMedia Layer|Simple DirectMedia Layer (SDL)]]<ref>{{Cite web|url = https://www.libsdl.org|title = Simple DirectMedia Layer - Homepage}}</ref> |
* [[Simple DirectMedia Layer|Simple DirectMedia Layer (SDL)]]<ref>{{Cite web|url = https://www.libsdl.org|title = Simple DirectMedia Layer - Homepage}}</ref> |
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* [[Skia Graphics Library]]<ref>{{Cite web|url = https://skia.org|title = Skia Graphics Library}}</ref> |
* [[Skia Graphics Library]]<ref>{{Cite web|url = https://skia.org|title = Skia Graphics Library}}</ref> |
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==See also== |
==See also== |
Revision as of 11:44, 27 May 2023
A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.
The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.
OS | Vulkan | Direct X | GNMX | Metal |
---|---|---|---|---|
Windows 10 | Free, Nvidia and AMD | Free, MS | no | no |
Mac | Free, MoltenVK | no | no | Free, Apple |
Linux | Free | no | no | no |
Android | Free | no | no | no |
iOS | Free, MoltenVK | no | no | Free, Apple |
Tizen | in Development | no | no | no |
Sailfish | in Development | no | no | no |
Xbox One | no | Free | no | no |
Orbis OS (PS4) | no | no | Free | no |
Nintendo Switch | Free | no | no | no |
Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL.
Examples
- Allegro
- ANGLE
- Cairo (graphics)[1]
- DFPSR https://dawoodoz.com/dfpsr.html — GUI toolkit and software renderer
- DirectX[2] — a library created by Microsoft, to run under Windows operating systems and 'Direct' Xbox
- Display PostScript
- emWin[3] — an Embedded Graphics Library
- FLTK[4] — GUI Toolkit and Graphics Library
- GTK — a GUI toolkit
- Mesa 3D[5] — a library that implements OpenGL and Vulkan
- Qt[6] — cross-platform application framework
- Quartz (graphics layer)
- SFML[7]
- SIGIL[8] — Sound, Input, and Graphics Integration Library
- Simple DirectMedia Layer (SDL)[9]
- Skia Graphics Library[10]
- X Window System
See also
- Anti-Grain Geometry
- Software development kit (SDK)
- OpenGL ES
- Graphical Widget toolkit graphical control elements drawn on bitmap displays
- [1]|Utility Library for Imaging System
References
- ^ "cairographics.org". cairographics.org. Retrieved 2016-01-03.
- ^ "DirectX". DirectX Graphics and Gaming (Windows) - MSDN - Microsoft.
- ^ "emWin Graphics Library | www.LPCware.com". Archived from the original on 2016-03-29.
- ^ "FLTK GUI and Graphics Library | www.fltk.org".
- ^ "The Mesa 3D Graphics Library".
- ^ "Qt - Home".
- ^ "SFML".
- ^ "SIGIL: Sound, Input, and Graphics Integration Library". www.libsigil.com. Retrieved 2016-06-21.
- ^ "Simple DirectMedia Layer - Homepage".
- ^ "Skia Graphics Library".